/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
RenderCompletionListener.java | 25 * @param numTriangles Number of triangles in geometric model 28 void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval);
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GlPlanetsActivity.java | 90 public void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval) { 92 mNumTriangles = numTriangles;
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PlanetsRenderer.java | 243 int numTriangles = mNumSpheres * mSpheres[0].getTotalIndices() / 3; 244 Log.i(TAG, "Final FPS " + fps + " Num triangles " + numTriangles + " start time " + 247 mListener.onRenderCompletion(fps, numTriangles, mFrameInterval);
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/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_util_NativeMeshUtil.cpp | 49 (JNIEnv * env, jclass cls, jobject triangleIndexBase, jobject vertexIndexBase, jint numTriangles, jint numVertices, jint vertexStride, jint triangleIndexStride) { 53 btTriangleIndexVertexArray* array = new btTriangleIndexVertexArray(numTriangles, triangles, triangleIndexStride, numVertices, vertices, vertexStride);
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com_jme3_bullet_util_DebugShapeFactory.cpp | 112 int numberOfTriangles = hull->numTriangles();
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
MeshCollisionShape.java | 53 protected int numVertices, numTriangles, vertexStride, triangleIndexStride; 72 this.numTriangles = bulletMesh.numTriangles; 91 capsule.write(numTriangles, "numTriangles", 0); 103 numTriangles = capsule.readInt("numTriangles", 0); 115 bulletMesh.numTriangles = numTriangles; 121 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride) [all...] |
GImpactCollisionShape.java | 54 protected int numVertices, numTriangles, vertexStride, triangleIndexStride; 74 this.numTriangles = bulletMesh.numTriangles; 94 capsule.write(numTriangles, "numTriangles", 0); 107 numTriangles = capsule.readInt("numTriangles", 0); 119 bulletMesh.numTriangles = numTriangles; 125 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Statistics.java | 51 protected int numTriangles; 103 data[1] = numTriangles; 126 numTriangles += mesh.getTriangleCount(lod); 196 numTriangles = 0;
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
NativeMeshUtil.java | 52 int numTriangles = mesh.getTriangleCount();
72 return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
GImpactCollisionShape.java | 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
79 numTriangles = mesh.getTriangleCount();
113 capsule.write(numTriangles, "numTriangles", 0);
126 numTriangles = capsule.readInt("numTriangles", 0);
138 // bulletMesh.numTriangles = numTriangles;
144 // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
150 meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); [all...] |
MeshCollisionShape.java | 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
76 numTriangles = mesh.getTriangleCount();
109 capsule.write(numTriangles, "numTriangles", 0);
121 numTriangles = capsule.readInt("numTriangles", 0);
133 // bulletMesh.numTriangles = numTriangles;
139 // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
143 meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); [all...] |
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
DebugShapeFactory.java | 173 assert hull.numTriangles() > 0 : "Expecting the Hull shape to have triangles"; 174 int numberOfTriangles = hull.numTriangles();
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Converter.java | 245 jBulletIndexedMesh.numTriangles = mesh.getTriangleCount(); 259 jmeMesh.setBuffer(Type.Index, 3, BufferUtils.createShortBuffer(mesh.numTriangles * 3)); 265 for (int i = 0; i < mesh.numTriangles * 3; i++) {
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 316 var numTriangles = 2 * 6; 317 var triangles = new Array();//numTriangles);
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 316 var numTriangles = 2 * 6; 317 var triangles = new Array();//numTriangles);
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/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/strip/ |
Stripifier.java | 134 int numTriangles = numIndices / 3;
138 for (int i = 0; i < numTriangles; i++) {
[all...] |