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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
RenderCompletionListener.java 25 * @param numTriangles Number of triangles in geometric model
28 void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval);
GlPlanetsActivity.java 90 public void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval) {
92 mNumTriangles = numTriangles;
PlanetsRenderer.java 243 int numTriangles = mNumSpheres * mSpheres[0].getTotalIndices() / 3;
244 Log.i(TAG, "Final FPS " + fps + " Num triangles " + numTriangles + " start time " +
247 mListener.onRenderCompletion(fps, numTriangles, mFrameInterval);
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_util_NativeMeshUtil.cpp 49 (JNIEnv * env, jclass cls, jobject triangleIndexBase, jobject vertexIndexBase, jint numTriangles, jint numVertices, jint vertexStride, jint triangleIndexStride) {
53 btTriangleIndexVertexArray* array = new btTriangleIndexVertexArray(numTriangles, triangles, triangleIndexStride, numVertices, vertices, vertexStride);
com_jme3_bullet_util_DebugShapeFactory.cpp 112 int numberOfTriangles = hull->numTriangles();
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
MeshCollisionShape.java 53 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
72 this.numTriangles = bulletMesh.numTriangles;
91 capsule.write(numTriangles, "numTriangles", 0);
103 numTriangles = capsule.readInt("numTriangles", 0);
115 bulletMesh.numTriangles = numTriangles;
121 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
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GImpactCollisionShape.java 54 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
74 this.numTriangles = bulletMesh.numTriangles;
94 capsule.write(numTriangles, "numTriangles", 0);
107 numTriangles = capsule.readInt("numTriangles", 0);
119 bulletMesh.numTriangles = numTriangles;
125 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Statistics.java 51 protected int numTriangles;
103 data[1] = numTriangles;
126 numTriangles += mesh.getTriangleCount(lod);
196 numTriangles = 0;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
NativeMeshUtil.java 52 int numTriangles = mesh.getTriangleCount();
72 return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
GImpactCollisionShape.java 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
79 numTriangles = mesh.getTriangleCount();
113 capsule.write(numTriangles, "numTriangles", 0);
126 numTriangles = capsule.readInt("numTriangles", 0);
138 // bulletMesh.numTriangles = numTriangles;
144 // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
150 meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
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MeshCollisionShape.java 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
76 numTriangles = mesh.getTriangleCount();
109 capsule.write(numTriangles, "numTriangles", 0);
121 numTriangles = capsule.readInt("numTriangles", 0);
133 // bulletMesh.numTriangles = numTriangles;
139 // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
143 meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DebugShapeFactory.java 173 assert hull.numTriangles() > 0 : "Expecting the Hull shape to have triangles";
174 int numberOfTriangles = hull.numTriangles();
Converter.java 245 jBulletIndexedMesh.numTriangles = mesh.getTriangleCount();
259 jmeMesh.setBuffer(Type.Index, 3, BufferUtils.createShortBuffer(mesh.numTriangles * 3));
265 for (int i = 0; i < mesh.numTriangles * 3; i++) {
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 316 var numTriangles = 2 * 6;
317 var triangles = new Array();//numTriangles);
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 316 var numTriangles = 2 * 6;
317 var triangles = new Array();//numTriangles);
  /external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/strip/
Stripifier.java 134 int numTriangles = numIndices / 3;
138 for (int i = 0; i < numTriangles; i++) {
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