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Searched
refs:numsounds
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/WinQuake/
cl_parse.cpp
208
int nummodels,
numsounds
;
local
270
for (
numsounds
=1 ; ;
numsounds
++)
275
if (
numsounds
==MAX_SOUNDS)
280
strcpy (sound_precache[
numsounds
], str);
300
for (i=1 ; i<
numsounds
; i++)
/external/quake/quake/src/QW/client/
cl_parse.c
618
int
numsounds
;
local
625
numsounds
= MSG_ReadByte();
631
numsounds
++;
632
if (
numsounds
== MAX_SOUNDS)
634
strcpy (cl.sound_name[
numsounds
], str);
Completed in 545 milliseconds