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    Searched refs:numsounds (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/WinQuake/
cl_parse.cpp 208 int nummodels, numsounds; local
270 for (numsounds=1 ; ; numsounds++)
275 if (numsounds==MAX_SOUNDS)
280 strcpy (sound_precache[numsounds], str);
300 for (i=1 ; i<numsounds ; i++)
  /external/quake/quake/src/QW/client/
cl_parse.c 618 int numsounds; local
625 numsounds = MSG_ReadByte();
631 numsounds++;
632 if (numsounds == MAX_SOUNDS)
634 strcpy (cl.sound_name[numsounds], str);

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