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  /development/samples/devbytes/animation/ActivityAnimations/src/com/example/android/activityanim/
BitmapUtils.java 55 * Load pictures and descriptions. A real app wouldn't do it this way, but that's
60 ArrayList<PictureData> pictures = new ArrayList<PictureData>(); local
66 pictures.add(new PictureData(resourceId, description, thumbnail));
68 return pictures;
ActivityAnimations.java 70 ArrayList<PictureData> pictures = mBitmapUtils.loadPhotos(resources); local
71 for (int i = 0; i < pictures.size(); ++i) {
72 PictureData pictureData = pictures.get(i);
  /external/skia/include/core/
SkPicture.h 52 * Swap the contents of the two pictures. Guaranteed to succeed.
66 void clone(SkPicture* pictures, int count) const;
81 recording time (often ~2x; likely more for very complex pictures),
88 after a frame or two of tiled rendering (and complex pictures that
  /external/skia/src/core/
SkPicture.cpp 150 void SkPicture::clone(SkPicture* pictures, int count) const {
154 SkPicture* clone = &pictures[i];
SkPicturePlayback.cpp 39 int pictures = record.pictures(&pictureBytes); local
51 if (pictures != 0)
52 SkDebugf("pictures size %zd (pictures:%d) ", pictureBytes, pictures);
113 const SkTDArray<SkPicture* >& pictures = record.getPictureRefs(); local
114 fPictureCount = pictures.count();
119 fPictureRefs[i] = pictures[i]->clone();
121 fPictureRefs[i] = pictures[i]
    [all...]
SkPictureRecord.cpp 841 pictures(&sizeData);
  /external/skia/legacy/src/core/
SkPicturePlayback.cpp 30 int pictures = record.pictures(&pictureBytes); local
42 if (pictures != 0)
43 SkDebugf("pictures size %zd (pictures:%d) ", pictureBytes, pictures);
120 const SkTDArray<SkPicture* >& pictures = record.getPictureRefs(); local
121 fPictureCount = pictures.count();
125 fPictureRefs[i] = pictures[i];
146 pictures = fPlayback->pictures(&pictureBytes)
    [all...]
SkPictureRecord.cpp 700 pictures(&sizeData);
  /external/libvorbis/doc/
Vorbis_I_spec.tex 44 % In LaTeX, pictures are normally put into floating environments, and it is
46 % docs however expect pictures to be placed in a *specific* position. So we

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