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Searched
refs:pictures
(Results
1 - 9
of
9
) sorted by null
/development/samples/devbytes/animation/ActivityAnimations/src/com/example/android/activityanim/
BitmapUtils.java
55
* Load
pictures
and descriptions. A real app wouldn't do it this way, but that's
60
ArrayList<PictureData>
pictures
= new ArrayList<PictureData>();
local
66
pictures
.add(new PictureData(resourceId, description, thumbnail));
68
return
pictures
;
ActivityAnimations.java
70
ArrayList<PictureData>
pictures
= mBitmapUtils.loadPhotos(resources);
local
71
for (int i = 0; i <
pictures
.size(); ++i) {
72
PictureData pictureData =
pictures
.get(i);
/external/skia/include/core/
SkPicture.h
52
* Swap the contents of the two
pictures
. Guaranteed to succeed.
66
void clone(SkPicture*
pictures
, int count) const;
81
recording time (often ~2x; likely more for very complex
pictures
),
88
after a frame or two of tiled rendering (and complex
pictures
that
/external/skia/src/core/
SkPicture.cpp
150
void SkPicture::clone(SkPicture*
pictures
, int count) const {
154
SkPicture* clone = &
pictures
[i];
SkPicturePlayback.cpp
39
int
pictures
= record.
pictures
(&pictureBytes);
local
51
if (
pictures
!= 0)
52
SkDebugf("
pictures
size %zd (
pictures
:%d) ", pictureBytes,
pictures
);
113
const SkTDArray<SkPicture* >&
pictures
= record.getPictureRefs();
local
114
fPictureCount =
pictures
.count();
119
fPictureRefs[i] =
pictures
[i]->clone();
121
fPictureRefs[i] =
pictures
[i]
[
all
...]
SkPictureRecord.cpp
841
pictures
(&sizeData);
/external/skia/legacy/src/core/
SkPicturePlayback.cpp
30
int
pictures
= record.
pictures
(&pictureBytes);
local
42
if (
pictures
!= 0)
43
SkDebugf("
pictures
size %zd (
pictures
:%d) ", pictureBytes,
pictures
);
120
const SkTDArray<SkPicture* >&
pictures
= record.getPictureRefs();
local
121
fPictureCount =
pictures
.count();
125
fPictureRefs[i] =
pictures
[i];
146
pictures
= fPlayback->pictures(&pictureBytes)
[
all
...]
SkPictureRecord.cpp
700
pictures
(&sizeData);
/external/libvorbis/doc/
Vorbis_I_spec.tex
44
% In LaTeX,
pictures
are normally put into floating environments, and it is
46
% docs however expect
pictures
to be placed in a *specific* position. So we
Completed in 332 milliseconds