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Searched
refs:playerPlay
(Results
1 - 12
of
12
) sorted by null
/frameworks/wilhelm/tests/listening/
seekTorture.c
80
SLPlayItf
playerPlay
;
81
result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &
playerPlay
);
87
result = (*
playerPlay
)->GetDuration(
playerPlay
, &duration);
89
result = (*
playerPlay
)->SetPlayState(
playerPlay
, SL_PLAYSTATE_PAUSED);
91
result = (*
playerPlay
)->GetDuration(
playerPlay
, &duration);
93
result = (*
playerPlay
)->SetPlayState(
playerPlay
, SL_PLAYSTATE_PLAYING)
[
all
...]
/frameworks/wilhelm/tests/sandbox/
urimime.c
105
SLPlayItf
playerPlay
;
106
result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &
playerPlay
);
124
result = (*
playerPlay
)->GetDuration(
playerPlay
, &duration);
132
result = (*
playerPlay
)->SetPlayState(
playerPlay
, SL_PLAYSTATE_PLAYING);
138
result = (*
playerPlay
)->GetPlayState(
playerPlay
, &playState);
147
result = (*
playerPlay
)->GetDuration(
playerPlay
, &duration)
[
all
...]
xaplay.c
163
XAPlayItf
playerPlay
= (XAPlayItf) pCallbackContext;
213
result = (*
playerPlay
)->GetPosition(
playerPlay
, &position);
449
XAPlayItf
playerPlay
;
450
result = (*playerObject)->GetInterface(playerObject, XA_IID_PLAY, &
playerPlay
);
463
bufferQueueCallback, (void *)
playerPlay
);
471
result = (*
playerPlay
)->SetPlayState(
playerPlay
, XA_PLAYSTATE_PAUSED);
544
result = (*
playerPlay
)->RegisterCallback(
playerPlay
, playEventCallback, NULL)
[
all
...]
intbufq.c
131
SLPlayItf
playerPlay
;
132
result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &
playerPlay
);
145
result = (*
playerPlay
)->SetPlayState(
playerPlay
, state);
250
result = (*
playerPlay
)->SetPlayState(
playerPlay
, state);
253
result = (*
playerPlay
)->GetPlayState(
playerPlay
, &newstate);
xa.c
111
XAPlayItf
playerPlay
;
112
result = (*playerObject)->GetInterface(playerObject, XA_IID_PLAY, &
playerPlay
);
114
printf("
playerPlay
= %p\n",
playerPlay
);
118
result = (*
playerPlay
)->SetPlayState(
playerPlay
, XA_PLAYSTATE_PLAYING);
multithread.c
78
SLPlayItf
playerPlay
;
79
result = (*myPlayerObject)->GetInterface(myPlayerObject, SL_IID_PLAY, &
playerPlay
);
81
result = (*
playerPlay
)->SetPlayState(
playerPlay
, SL_PLAYSTATE_PAUSED);
configbq.c
190
SLPlayItf
playerPlay
;
191
result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &
playerPlay
);
195
result = (*
playerPlay
)->SetPlayState(
playerPlay
, SL_PLAYSTATE_PLAYING);
reverb.c
589
SLPlayItf
playerPlay
;
590
result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &
playerPlay
);
608
result = (*
playerPlay
)->SetPlayState(
playerPlay
, SL_PLAYSTATE_PAUSED);
624
result = (*
playerPlay
)->GetDuration(
playerPlay
, &duration);
643
result = (*
playerPlay
)->SetPlayState(
playerPlay
, SL_PLAYSTATE_PLAYING);
649
result = (*
playerPlay
)->GetPlayState(
playerPlay
, &state)
[
all
...]
playbq.c
417
SLPlayItf
playerPlay
;
418
result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &
playerPlay
);
477
result = (*
playerPlay
)->SetPlayState(
playerPlay
, SL_PLAYSTATE_PLAYING);
playbq.cpp
417
SLPlayItf
playerPlay
;
418
result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &
playerPlay
);
477
result = (*
playerPlay
)->SetPlayState(
playerPlay
, SL_PLAYSTATE_PLAYING);
/frameworks/wilhelm/tests/automated/
BufferQueue_test.cpp
85
SLPlayItf
playerPlay
;
195
res = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &
playerPlay
);
198
res = (*
playerPlay
)->GetPlayState(
playerPlay
, &playerState);
239
res = (*
playerPlay
)->SetPlayState(
playerPlay
, state);
246
res = (*
playerPlay
)->GetPlayState(
playerPlay
, &playerState);
276
res = (*
playerPlay
)->SetPlayState(
playerPlay
, SL_PLAYSTATE_PLAYING)
[
all
...]
/frameworks/wilhelm/tests/examples/
slesTestFeedback.cpp
326
SLPlayItf
playerPlay
;
327
result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &
playerPlay
);
333
result = (*
playerPlay
)->SetPlayState(
playerPlay
, SL_PLAYSTATE_PLAYING);
Completed in 4031 milliseconds