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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetProgramInfoLog.java 1 // C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length,
5 int program
glTransformFeedbackVaryings.java 1 // C function void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode )
4 int program,
glGetUniformIndices.java 1 // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
4 int program,
10 // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
13 int program,
glGetActiveUniformBlockName.java 1 // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
4 int program,
13 // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
16 int program,
22 // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
25 int program,
  /external/valgrind/main/none/tests/
allexec32.stdout.exp 2 program exec-ed: ./allexec32
4 program exec-ed: ./allexec32 constant_arg1 constant_arg2
6 program exec-ed: ./allexec32
9 program exec-ed: ./allexec64
11 program exec-ed: ./allexec64 constant_arg1 constant_arg2
13 program exec-ed: ./allexec64
allexec64.stdout.exp 2 program exec-ed: ./allexec32
4 program exec-ed: ./allexec32 constant_arg1 constant_arg2
6 program exec-ed: ./allexec32
9 program exec-ed: ./allexec64
11 program exec-ed: ./allexec64 constant_arg1 constant_arg2
13 program exec-ed: ./allexec64
cmdline3.stderr.exp 1 valgrind: no program specified
cmdline5.stderr.exp 1 valgrind: ./no-such-program-my-friend: No such file or directory
  /external/llvm/utils/
check-each-file 9 program=$2
10 linker=./link-$program
11 echo "Building $program with llvm-native-gcc"
12 rm -f $program
13 gmake -e $program CC=llvm-native-gcc CXX=llvm-native-gxx
14 echo "Erasing $program and re-linking it"
15 rm -f $program
16 echo "rm -f $program" > $linker
17 gmake -n $program >> $linker
23 echo "$program appears to need a dummy __main function; adding one
    [all...]
  /external/ceres-solver/internal/ceres/
parameter_block_ordering.h 42 class Program;
58 int ComputeSchurOrdering(const Program& program,
64 // the program.
65 void ComputeRecursiveIndependentSetOrdering(const Program& program,
73 Graph<ParameterBlock*>* CreateHessianGraph(const Program& program);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
BicubicShader.cpp 41 BicubicShader::BicubicShader(GraphicsContext3D* context, unsigned program)
42 : Shader(context, program)
43 , m_matrixLocation(context->getUniformLocation(program, "matrix"))
44 , m_texMatrixLocation(context->getUniformLocation(program, "texMatrix"))
45 , m_coefficientsLocation(context->getUniformLocation(program, "coefficients"))
46 , m_imageIncrementLocation(context->getUniformLocation(program, "imageIncrement"))
47 , m_imageLocation(context->getUniformLocation(program, "image"))
48 , m_alphaLocation(context->getUniformLocation(program, "alpha"))
49 , m_positionLocation(context->getAttribLocation(program, "position"))
105 unsigned program = loadProgram(context, vertexShaderSource, fragmentShaderSource) local
    [all...]
ConvolutionShader.cpp 42 ConvolutionShader::ConvolutionShader(GraphicsContext3D* context, unsigned program, int kernelWidth)
43 : Shader(context, program)
45 , m_matrixLocation(context->getUniformLocation(program, "matrix"))
46 , m_texMatrixLocation(context->getUniformLocation(program, "texMatrix"))
47 , m_kernelLocation(context->getUniformLocation(program, "kernel"))
48 , m_imageLocation(context->getUniformLocation(program, "image"))
49 , m_imageIncrementLocation(context->getUniformLocation(program, "imageIncrement"))
50 , m_positionLocation(context->getAttribLocation(program, "position"))
93 unsigned program = loadProgram(context, vertexShaderSource, fragmentShaderSource); local
94 if (!program)
    [all...]
TexShader.cpp 41 TexShader::TexShader(GraphicsContext3D* context, unsigned program)
42 : Shader(context, program)
44 m_matrixLocation = context->getUniformLocation(program, "matrix");
45 m_texMatrixLocation = context->getUniformLocation(program, "texMatrix");
46 m_alphaLocation = context->getUniformLocation(program, "globalAlpha");
47 m_positionLocation = context->getAttribLocation(program, "position");
48 m_samplerLocation = context->getUniformLocation(program, "sampler");
53 unsigned program = loadProgram(context, local
56 if (!program)
58 return new TexShader(context, program);
    [all...]
LoopBlinnSolidFillShader.cpp 40 unsigned program = loadProgram(context, local
43 if (!program)
45 return new LoopBlinnSolidFillShader(context, program);
48 LoopBlinnSolidFillShader::LoopBlinnSolidFillShader(GraphicsContext3D* context, unsigned program)
49 : LoopBlinnShader(context, program)
51 m_colorLocation = context->getUniformLocation(program, "color");
  /external/webkit/Source/WebCore/html/canvas/
WebGLUniformLocation.cpp 35 PassRefPtr<WebGLUniformLocation> WebGLUniformLocation::create(WebGLProgram* program, GC3Dint location)
37 return adoptRef(new WebGLUniformLocation(program, location));
40 WebGLUniformLocation::WebGLUniformLocation(WebGLProgram* program, GC3Dint location)
41 : m_program(program)
48 WebGLProgram* WebGLUniformLocation::program() const function in class:WebCore::WebGLUniformLocation
50 // If the program has been linked again, then this UniformLocation is no
59 // If the program has been linked again, then this UniformLocation is no
  /external/expat/conftools/
PrintPath 2 # Look for program[s] somewhere in $PATH.
11 # PrintPath [-s] [-pPATHNAME] program [program ...]
91 for program in $programs
95 if [ $test_exec_flag $path/${program}${ext} ] && \
96 [ ! -d $path/${program}${ext} ]; then
98 echo $path/${program}${ext}
105 if [ $test_exec_flag $path/${program} ] && \
106 [ ! -d $path/${program} ]; then
108 echo $path/${program}
    [all...]
  /frameworks/base/media/mca/filterfw/jni/
jni_native_program.cpp 39 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
40 return ToJBool(program && program->CallInit());
46 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
47 return ToJBool(program && lib_name && program->OpenLibrary(ToCppString(env, lib_name)));
53 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
54 return ToJBool(program && func_name && program->BindInitFunction(ToCppString(env, func_name)));
60 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz) local
69 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
78 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
85 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
94 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
101 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
113 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
122 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
134 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
180 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
185 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
    [all...]
jni_shader_program.cpp 71 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
72 return program ? ToJBool(program->CompileAndLink()) : JNI_FALSE;
79 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
83 return ToJBool(program && program->SetUniformValue(c_key, c_value));
93 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
95 return program ? ToJObject(env, program->GetUniformValue(c_key)) : JNI_NULL;
102 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz) local
139 ShaderProgram* program = gl_env_ptr ? ShaderProgram::CreateIdentity(gl_env_ptr) : NULL; local
153 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
171 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
182 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
193 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
205 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
218 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
229 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
241 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
252 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
261 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
271 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
304 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
    [all...]
  /external/elfutils/tests/
test-subr.sh 23 # Network licensing program, please visit www.openinventionnetwork.com
88 program="$1"
90 case "$program" in
98 program=${bindir}/`program_transform ${program##*/}`
103 $program ${1+"$@"}
105 $program ${1+"$@"}
  /cts/tests/tests/opengl/libopengltest/
attach_shader_eight.cpp 28 GLuint program = glCreateProgram(); local
29 glAttachShader(program, fragmentShader);
34 glDeleteProgram(program);
attach_shader_nine.cpp 27 GLuint program = glCreateProgram(); local
28 glAttachShader(program, fragmentShader);
33 glDeleteProgram(program);
attach_shader_eleven.cpp 29 GLuint program = glCreateProgram(); local
30 glAttachShader(program, vertexShader);
36 glGetAttachedShaders(program, maxCount,
44 glDeleteProgram(program);
attach_shader_seven.cpp 29 GLuint program = glCreateProgram(); local
30 glAttachShader(program, vertexShaderOne);
31 glAttachShader(program, vertexShaderTwo);
38 glDeleteProgram(program);
attach_shader_six.cpp 29 GLuint program = glCreateProgram(); local
30 glAttachShader(program, fragmentShader);
31 glAttachShader(program, vertexShader);
37 glDeleteProgram(program);
attach_shader_three.cpp 35 GLuint program = glCreateProgram(); local
36 glAttachShader(program, vertexShader);
37 glAttachShader(program, vertexShader);
43 glDeleteProgram(program);

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