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  /external/skia/src/gpu/
GrAAConvexPathRenderer.cpp 377 GrPoint qpts[] = {sega.endPt(), segb.fPts[0], segb.fPts[1]}; local
383 verts[v + 1].fPos = qpts[0];
384 verts[v + 2].fPos = qpts[2];
385 verts[v + 3].fPos = qpts[0] + segb.fNorms[0];
386 verts[v + 4].fPos = qpts[2] + segb.fNorms[1];
387 verts[v + 5].fPos = qpts[1] + midVec;
389 SkScalar c = segb.fNorms[0].dot(qpts[0]);
392 verts[v + 2].fD0 = -segb.fNorms[0].dot(qpts[2]) + c;
397 c = segb.fNorms[1].dot(qpts[2]);
399 verts[v + 1].fD1 = -segb.fNorms[1].dot(qpts[0]) + c
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GrPathUtils.cpp 190 void GrPathUtils::QuadUVMatrix::set(const GrPoint qPts[3]) {
207 m.setAll(qPts[0].fX, qPts[1].fX, qPts[2].fX,
208 qPts[0].fY, qPts[1].fY, qPts[2].fY,
215 SkScalar maxD = qPts[0].distanceToSqd(qPts[1]);
217 SkScalar d = qPts[1].distanceToSqd(qPts[2])
375 SkPoint* qpts = quads->push_back_n(6); local
383 SkPoint* qpts = quads->push_back_n(3); local
    [all...]
GrAAHairLinePathRenderer.cpp 247 SkPoint* qPts = persp ? pts : devPts;
249 pts[0] = qPts[0];
250 pts[1] = qPts[1];
251 pts[2] = qPts[2];
356 void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice,
360 SkPoint a = qpts[0];
361 SkPoint b = qpts[1];
362 SkPoint c = qpts[2];
365 GrPathUtils::QuadUVMatrix DevToUV(qpts);

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