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Searched
refs:renderMatrix
(Results
1 - 5
of
5
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCLayerImpl.cpp
177
TransformationMatrix
renderMatrix
= drawTransform();
178
renderMatrix
.scale3d(bounds().width(), bounds().height(), 1);
179
toGLMatrix(&glMatrix[0], layerRenderer()->projectionMatrix() *
renderMatrix
);
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp
624
TransformationMatrix
renderMatrix
= m_contentToInvViewMatrix * drawMatrix;
625
return
renderMatrix
.mapRect(srect);
632
TransformationMatrix
renderMatrix
= m_contentToViewMatrix * drawMatrix;
633
return
renderMatrix
.mapRect(srect);
718
TransformationMatrix
renderMatrix
=
721
FloatPoint3D result =
renderMatrix
.mapPoint(point);
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/chromium/
LayerChromium.cpp
329
TransformationMatrix
renderMatrix
= drawMatrix;
332
renderMatrix
.scale3d(width, height, 1);
335
toGLMatrix(&glMatrix[0], projectionMatrix *
renderMatrix
);
LayerRendererChromium.cpp
516
TransformationMatrix
renderMatrix
= matrix;
517
renderMatrix
.scale3d(layer->bounds().width(), layer->bounds().height(), 1);
518
renderMatrix
= m_projectionMatrix *
renderMatrix
;
521
FloatRect mappedRect =
renderMatrix
.mapRect(layerRect);
[
all
...]
LayerTilerChromium.cpp
440
TransformationMatrix
renderMatrix
= drawMatrix;
443
renderMatrix
.scale3d(width, height, 1);
446
LayerChromium::toGLMatrix(&glMatrix[0], projectionMatrix *
renderMatrix
);
Completed in 44 milliseconds