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Searched
refs:renderQueue
(Results
1 - 5
of
5
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/
RenderQueue.java
41
* <code>
RenderQueue
</code> is used to queue up and sort
46
public class
RenderQueue
{
57
* Creates a new
RenderQueue
, the default {@link GeometryComparator comparators}
60
public
RenderQueue
() {
76
* via {@link Spatial#setQueueBucket(com.jme3.renderer.queue.
RenderQueue
.Bucket) }.
216
* {@link #getShadowQueueContent(com.jme3.renderer.queue.
RenderQueue
.ShadowMode) },
341
public void
renderQueue
(Bucket bucket, RenderManager rm, Camera cam) {
342
renderQueue
(bucket, rm, cam, true);
345
public void
renderQueue
(Bucket bucket, RenderManager rm, Camera cam, boolean clear) {
/external/jmonkeyengine/engine/src/core/com/jme3/post/
PreDepthProcessor.java
41
import com.jme3.renderer.queue.
RenderQueue
;
83
public void postQueue(
RenderQueue
rq) {
86
rq.
renderQueue
(
RenderQueue
.Bucket.Opaque, rm, vp.getCamera(), false);
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
ReflectionProcessor.java
12
import com.jme3.renderer.queue.
RenderQueue
;
54
public void postQueue(
RenderQueue
rq) {
62
vp.getQueue().
renderQueue
(
RenderQueue
.Bucket.Sky, rm, reflectionCam, true);
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
TranslucentBucketFilter.java
15
import com.jme3.renderer.queue.
RenderQueue
;
104
viewPort.getQueue().
renderQueue
(
RenderQueue
.Bucket.Translucent, renderManager, viewPort.getCamera());
144
emitter.setQueueBucket(
RenderQueue
.Bucket.Translucent);
150
// emitter.setQueueBucket(
RenderQueue
.Bucket.Transparent);
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java
41
import com.jme3.renderer.queue.
RenderQueue
;
42
import com.jme3.renderer.queue.
RenderQueue
.Bucket;
43
import com.jme3.renderer.queue.
RenderQueue
.ShadowMode;
684
private void renderShadow(Spatial s,
RenderQueue
rq) {
694
RenderQueue
.ShadowMode shadowMode = s.getShadowMode();
695
if (shadowMode !=
RenderQueue
.ShadowMode.Off && shadowMode !=
RenderQueue
.ShadowMode.Receive) {
697
rq.addToShadowQueue(gm,
RenderQueue
.ShadowMode.Cast);
743
* Flattens the given scene graph into the ViewPort's
RenderQueue
,
757
*
RenderQueue
's
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