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    Searched refs:repaintRect (Results 1 - 21 of 21) sorted by null

  /external/webkit/Source/WebCore/rendering/svg/
SVGRenderSupport.cpp 56 IntRect repaintRect = enclosingIntRect(object->repaintRectInLocalCoordinates());
57 object->computeRectForRepaint(repaintContainer, repaintRect);
58 return repaintRect;
61 void SVGRenderSupport::computeRectForRepaint(RenderObject* object, RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
65 shadow->adjustRectForShadow(repaintRect);
68 repaintRect = object->localToParentTransform().mapRect(repaintRect);
69 object->parent()->computeRectForRepaint(repaintContainer, repaintRect, fixed);
94 FloatRect repaintRect = object->repaintRectInLocalCoordinates();
97 paintInfo.context->clip(repaintRect);
    [all...]
RenderSVGModelObject.cpp 51 void RenderSVGModelObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
53 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
RenderSVGContainer.cpp 103 FloatRect repaintRect = repaintRectInLocalCoordinates();
104 if (!SVGRenderSupport::paintInfoIntersectsRepaintRect(repaintRect, localToParentTransform(), paintInfo))
136 IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(repaintRect));
RenderSVGInline.cpp 75 void RenderSVGInline::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
77 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
RenderSVGText.cpp 90 void RenderSVGText::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
92 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
264 FloatRect repaintRect = strokeBoundingBox();
265 SVGRenderSupport::intersectRepaintRectWithResources(this, repaintRect);
268 textShadow->adjustRectForShadow(repaintRect);
270 return repaintRect;
RenderSVGRoot.cpp 281 void RenderSVGRoot::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
285 repaintRect = localToBorderBoxTransform().mapRect(repaintRect);
288 repaintRect.intersect(enclosingIntRect(FloatRect(FloatPoint(), m_viewportSize)));
292 shadow->adjustRectForShadow(repaintRect);
294 RenderBox::computeRectForRepaint(repaintContainer, repaintRect, fixed);
RenderSVGForeignObject.cpp 76 void RenderSVGForeignObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
78 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
RenderSVGRoot.h 79 virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed);
RenderSVGResourceClipper.cpp 159 const FloatRect& repaintRect, GraphicsContext* context)
175 FloatRect absoluteTargetRect = absoluteTransform.mapRect(repaintRect);
193 if (!clipper->applyClippingToContext(this, objectBoundingBox, repaintRect, maskContext)) {
  /external/qemu/distrib/sdl-1.2.15/src/video/qtopia/
SDL_QWin.h 82 void repaintRect(const QRect& rect);
SDL_QWin.cc 337 void SDL_QWin::repaintRect(const QRect& rect) {
362 repaintRect(ev->rect());
SDL_sysvideo.cc 361 SDL_Win->repaintRect(rect);
  /external/webkit/Source/WebCore/rendering/
RenderImage.cpp 201 IntRect repaintRect;
205 repaintRect = enclosingIntRect(mapRect(*rect, FloatRect(FloatPoint(), m_imageResource->imageSize(1.0f)), contentBoxRect()));
207 repaintRect.intersect(contentBoxRect());
209 repaintRect = contentBoxRect();
211 repaintRectangle(repaintRect);
RenderInline.cpp     [all...]
RenderBox.cpp     [all...]
RenderBlock.cpp     [all...]
RenderLayer.h 416 IntRect repaintRect() const { return m_repaintRect; }
    [all...]
RenderObject.cpp     [all...]
RenderLayer.cpp 400 IntRect repaintRect = m_repaintRect;
402 repaintRect.unite(child->repaintRectIncludingDescendants());
403 return repaintRect;
    [all...]
RenderBlockLineLayout.cpp     [all...]
  /external/webkit/Source/WebCore/page/
FrameView.cpp 354 IntRect repaintRect = rect;
355 repaintRect.move(renderer->borderLeft() + renderer->paddingLeft(),
357 renderer->repaintRectangle(repaintRect);
    [all...]

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