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  /external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzWindow.m 42 Uint32 rowPixels = surface->pitch / 4;
48 pixels[ (i * rowPixels) + j ] |= amask;
  /external/webkit/Source/WebCore/platform/graphics/skia/
GraphicsContextSkia.cpp 624 const int rowPixels = 32; // Must be multiple of 4 for pattern below.
628 rowPixels, colPixels);
639 for (int x = 0; x < rowPixels; x++) {
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