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    Searched refs:s_gl2 (Results 1 - 5 of 5) sorted by null

  /sdk/emulator/opengl/host/libs/libOpenglRender/
GL2Dispatch.h 26 extern gl2_decoder_context_t s_gl2;
GL2Dispatch.cpp 22 gl2_decoder_context_t s_gl2; variable
47 s_gl2.initDispatchByName( gl2_dispatch_get_proc_func, NULL );
ColorBuffer.cpp 187 s_gl2.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind);
188 s_gl2.glGenTextures(1,&tmpTex);
189 s_gl2.glBindTexture(GL_TEXTURE_2D, tmpTex);
190 s_gl2.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_blitEGLImage);
191 s_gl2.glCopyTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat,
246 s_gl2.glDeleteTextures(1, &tmpTex);
247 s_gl2.glBindTexture(GL_TEXTURE_2D, currTexBind);
264 s_gl2.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_eglImage);
285 s_gl2.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER_OES, m_eglImage);
RenderControl.cpp 74 str = (const char *)s_gl2.glGetString(name);
FrameBuffer.cpp 77 const char *extString = (const char *)s_gl2.glGetString(GL_EXTENSIONS);

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