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    Searched refs:samplerVal (Results 1 - 2 of 2) sorted by null

  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 835 GLint samplerVal;
837 while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) {
838 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS)
840 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal,
843 hostActiveTexture = GL_TEXTURE0 + samplerVal;
    [all...]
  /external/llvm/lib/Target/R600/
AMDILPeepholeOptimizer.cpp     [all...]

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