/external/quake/quake/src/QW/client/ |
sbar.h | 26 extern int sb_lines; // scan lines to draw
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screen.h | 38 extern int sb_lines;
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sbar.c | 50 int sb_lines; // scan lines to draw variable 786 if (sb_lines > 24) 795 if (sb_lines > 0) 843 Draw_TileClear (0, vid.height - sb_lines, x, sb_lines); 844 Draw_TileClear (x+320, vid.height - sb_lines, vid.width - x+320, sb_lines); 849 Draw_TileClear (320, vid.height - sb_lines, vid.width - 320, sb_lines); 852 if (sb_lines > 0 [all...] |
screen.c | 105 int sb_lines;
variable 309 sb_lines = 0; // no status bar at all
311 sb_lines = 24; // no inventory
313 sb_lines = 24+16+8;
322 R_SetVrect (&vrect, &scr_vrect, sb_lines);
330 R_ViewChanged (&vrect, sb_lines, vid.aspect);
477 y = vid.height - sb_lines - 8;
1150 vrect.height = vid.height - sb_lines;
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gl_screen.c | 108 int sb_lines; variable 292 sb_lines = 0; // no status bar at all 294 sb_lines = 24; // no inventory 296 sb_lines = 24+16+8; 307 sb_lines = 0; 314 h = vid.height - sb_lines; 325 if (r_refdef.vrect.height > (int) (vid.height - sb_lines)) 326 r_refdef.vrect.height = vid.height - sb_lines; 484 y = vid.height - sb_lines - 8; 1054 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines); [all...] |
r_misc.c | 223 y = vid.height - sb_lines - 24 - (int)r_graphheight.value*2 - 2; 227 y = vid.height - sb_lines - 8 - 2; 526 R_ViewChanged (&vrect, sb_lines, vid.aspect); 551 (int)((float)sb_lines * (h/(float)vid.height)), 563 R_ViewChanged (&vrect, sb_lines, vid.aspect);
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gl_ngraph.c | 109 y = vid.height - sb_lines - 24 - NET_GRAPHHEIGHT - 1;
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/external/quake/quake/src/WinQuake/ |
sbar.h | 26 extern int sb_lines; // scan lines to draw
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screen.h | 41 extern int sb_lines;
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gl_screen.cpp | 106 // int sb_lines; 290 sb_lines = 0; // no status bar at all 292 sb_lines = 24; // no inventory 294 sb_lines = 24+16+8; 305 sb_lines = 0; 309 h = vid.height - sb_lines; 319 if ((int)(r_refdef.vrect.height) > (int)(vid.height - sb_lines)) 320 r_refdef.vrect.height = vid.height - sb_lines; 795 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines); 799 vid.height - sb_lines); [all...] |
screen.cpp | 255 sb_lines = 0; // no status bar at all 257 sb_lines = 24; // no inventory 259 sb_lines = 24+16+8; 268 R_SetVrect (&vrect, &scr_vrect, sb_lines); 276 R_ViewChanged (&vrect, sb_lines, vid.aspect); 964 vrect.height = vid.height - sb_lines;
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r_misc.cpp | 453 R_ViewChanged (&vrect, sb_lines, vid.aspect);
478 (int)((float)sb_lines * (h/(float)vid.height)),
490 R_ViewChanged (&vrect, sb_lines, vid.aspect);
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sbar.cpp | 49 int sb_lines; // scan lines to draw variable 942 if (sb_lines && vid.width > 320) 943 Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines); 945 if (sb_lines > 24) 958 else if (sb_lines) 1181 if (vid.width < 512 || !sb_lines) 1192 y = vid.height - sb_lines; 1193 numlines = sb_lines/8;
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