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    Searched refs:scoreboard (Results 1 - 5 of 5) sorted by null

  /external/quake/quake/src/QW/client/
render.h 47 struct player_info_s *scoreboard; // identify player member in struct:entity_s
r_alias.c 611 if (currententity->scoreboard)
615 if (!currententity->scoreboard->skin)
616 Skin_Find (currententity->scoreboard);
617 base = Skin_Cache (currententity->scoreboard->skin);
cl_ents.c 463 ent->scoreboard = &cl.players[s1->colormap-1];
468 ent->scoreboard = NULL;
638 ent->scoreboard = NULL;
855 ent->scoreboard = info; // use custom skin
857 ent->scoreboard = NULL;
gl_rmain.c 604 if (currententity->scoreboard && !gl_nocolors.value)
606 i = currententity->scoreboard - cl.players;
607 if (!currententity->scoreboard->skin) {
608 Skin_Find(currententity->scoreboard);
  /external/oprofile/events/i386/nehalem/
unit_masks 318 0x08 scoreboard Counts the cycles where we stall due to microarchitecturally required serialization

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