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    Searched refs:setChannelMemory (Results 1 - 7 of 7) sorted by null

  /external/webkit/Source/WebKit/chromium/src/
AudioDestinationChromium.cpp 121 m_renderBus.setChannelMemory(0, audioData[0] + i * renderBufferSize, renderBufferSize);
122 m_renderBus.setChannelMemory(1, audioData[1] + i * renderBufferSize, renderBufferSize);
  /external/webkit/Source/WebCore/platform/audio/mac/
AudioDestinationMac.cpp 154 m_renderBus.setChannelMemory(0, (float*)buffers[0].mData, numberOfFrames);
155 m_renderBus.setChannelMemory(1, (float*)buffers[1].mData, numberOfFrames);
  /external/webkit/Source/WebCore/platform/audio/
AudioBus.h 62 // If allocate is false then setChannelMemory() has to be called later on for each channel before the AudioBus is useable...
66 void setChannelMemory(unsigned channelIndex, float* storage, size_t length);
AudioResampler.cpp 97 m_sourceBus->setChannelMemory(i, fillPointer, framesNeeded);
AudioBus.cpp 65 void AudioBus::setChannelMemory(unsigned channelIndex, float* storage, size_t length)
  /external/webkit/Source/WebCore/webaudio/
ConvolverNode.cpp 132 bufferBus.setChannelMemory(i, buffer->getChannelData(i)->data(), bufferLength);
AudioBufferSourceNode.cpp 220 currentDestinationBus.setChannelMemory(0, destinationL, framesThisTime);
222 currentDestinationBus.setChannelMemory(1, destinationR, framesThisTime);

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