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Searched
refs:setSamplerUniform
(Results
1 - 5
of
5
) sorted by null
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLSharedGroup.h
86
bool
setSamplerUniform
(GLint appLoc, GLint val, GLenum* target);
133
bool
setSamplerUniform
(GLuint program, GLint appLoc, GLint val, GLenum* target);
GLSharedGroup.cpp
169
bool ProgramData::
setSamplerUniform
(GLint appLoc, GLint val, GLenum* target)
418
bool GLSharedGroup::
setSamplerUniform
(GLuint program, GLint appLoc, GLint val, GLenum* target)
422
return pData ? pData->
setSamplerUniform
(appLoc, val, target) : false;
/sdk/emulator/opengl/shared/OpenglCodecCommon/
GLSharedGroup.h
86
bool
setSamplerUniform
(GLint appLoc, GLint val, GLenum* target);
133
bool
setSamplerUniform
(GLuint program, GLint appLoc, GLint val, GLenum* target);
GLSharedGroup.cpp
169
bool ProgramData::
setSamplerUniform
(GLint appLoc, GLint val, GLenum* target)
418
bool GLSharedGroup::
setSamplerUniform
(GLuint program, GLint appLoc, GLint val, GLenum* target)
422
return pData ? pData->
setSamplerUniform
(appLoc, val, target) : false;
/device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp
876
if (shared->
setSamplerUniform
(state->currentProgram(), location, x, &target)) {
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