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    Searched refs:setSamplerUniform (Results 1 - 5 of 5) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLSharedGroup.h 86 bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);
133 bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
GLSharedGroup.cpp 169 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
418 bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
422 return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLSharedGroup.h 86 bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);
133 bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
GLSharedGroup.cpp 169 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
418 bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
422 return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 876 if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) {
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