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    Searched refs:shaderCache (Results 1 - 7 of 7) sorted by null

  /frameworks/rs/driver/
rsdProgram.cpp 64 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv);
77 dc->gl.shaderCache->cleanupVertex(drv);
98 dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv);
111 dc->gl.shaderCache->cleanupFragment(drv);
rsdMesh.cpp 44 if (!dc->gl.shaderCache->setup(rsc)) {
rsdGL.h 72 RsdShaderCache *shaderCache;
rsdVertexArray.cpp 86 RsdShaderCache *sc = dc->gl.shaderCache;
rsdPath.cpp 148 if (!dc->gl.shaderCache->setup(rsc)) {
rsdGL.cpp 158 dc->gl.shaderCache->cleanupAll();
159 delete dc->gl.shaderCache;
414 dc->gl.shaderCache = new RsdShaderCache();
rsdRuntimeStubs.cpp 270 if (!dc->gl.shaderCache->setup(rsc)) {
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