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Searched
refs:shaderCache
(Results
1 - 7
of
7
) sorted by null
/frameworks/rs/driver/
rsdProgram.cpp
64
dc->gl.
shaderCache
->setActiveVertex((RsdShader*)pv->mHal.drv);
77
dc->gl.
shaderCache
->cleanupVertex(drv);
98
dc->gl.
shaderCache
->setActiveFragment((RsdShader*)pf->mHal.drv);
111
dc->gl.
shaderCache
->cleanupFragment(drv);
rsdMesh.cpp
44
if (!dc->gl.
shaderCache
->setup(rsc)) {
rsdGL.h
72
RsdShaderCache *
shaderCache
;
rsdVertexArray.cpp
86
RsdShaderCache *sc = dc->gl.
shaderCache
;
rsdPath.cpp
148
if (!dc->gl.
shaderCache
->setup(rsc)) {
rsdGL.cpp
158
dc->gl.
shaderCache
->cleanupAll();
159
delete dc->gl.
shaderCache
;
414
dc->gl.
shaderCache
= new RsdShaderCache();
rsdRuntimeStubs.cpp
270
if (!dc->gl.
shaderCache
->setup(rsc)) {
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