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Searched
refs:shaderId
(Results
1 - 4
of
4
) sorted by null
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp
344
GLuint
shaderId
= pData->getShader(i);
345
ShaderData* shader = m_shaders.valueFor(
shaderId
);
/sdk/emulator/opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp
344
GLuint
shaderId
= pData->getShader(i);
345
ShaderData* shader = m_shaders.valueFor(
shaderId
);
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java
764
int
shaderId
= shader.getId();
769
if (context.boundShaderProgram !=
shaderId
) {
771
logger.log(Level.INFO, "GLES20.glUseProgram({0})",
shaderId
);
773
GLES20.glUseProgram(
shaderId
);
777
context.boundShaderProgram =
shaderId
;
[
all
...]
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java
775
int
shaderId
= shader.getId();
776
if (context.boundShaderProgram !=
shaderId
) {
777
glUseProgram(
shaderId
);
780
context.boundShaderProgram =
shaderId
;
787
int
shaderId
= shader.getId();
[
all
...]
Completed in 174 milliseconds