/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eleven.cpp | 34 GLuint shaders[maxCount]; local 38 shaders); 39 LOGI("Attached Shader First element : %d\n", *shaders);
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attach_shader_four.cpp | 29 GLuint shaders[maxCount]; local 33 shaders); 34 LOGI("Attached Shader First element : %d\n", *shaders);
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attach_shader_five.cpp | 33 GLuint shaders[maxCount]; local 37 shaders); 38 LOGI("Attached Shader First element : %d\n", *shaders);
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attach_shader_one.cpp | 50 GLuint shaders[maxCount]; local 54 shaders); 55 LOGI("Attached Shader First elemt : %d\n", *shaders);
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attach_shader_ten.cpp | 33 GLuint shaders[maxCount]; local 37 shaders); 38 LOGI("Attached Shader First element : %d\n", *shaders);
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attach_shader_two.cpp | 35 GLuint shaders[maxCount]; local 39 shaders); 40 LOGI("Attached Shader First element : %d\n", *shaders);
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color_one.cpp | 74 GLuint shaders[maxCount]; local 78 shaders); 79 LOGI("Attached Shader First element : %d\n", *shaders);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererFiveShaderTest.java | 41 int[] shaders = new int[10]; local 42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererFourShaderTest.java | 37 int[] shaders = new int[10]; local 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererSixShaderTest.java | 39 int[] shaders = new int[10]; local 40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererOneShaderTest.java | 55 int[] shaders = new int[10]; local 56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererThreeShaderTest.java | 54 int[] shaders = new int[10]; local 55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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/external/skia/gm/ |
modecolorfilters.cpp | 86 SkShader* shaders[] = { local 102 // used with shaders 130 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) { 131 paint.setShader(shaders[s]); 150 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) { 151 SkSafeUnref(shaders[i]);
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shadertext.cpp | 148 SkShader* shaders[gradCount + bmpCount]; local 153 shaders[shdIdx++] = gGradMakers[m](pts, 161 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], 186 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { 191 paint.setShader(shaders[s])->unref();
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/frameworks/native/cmds/flatland/ |
Main.cpp | 133 static const ShaderDesc shaders[] = { variable 327 result = mGLHelper->setUp(shaders, NELEMS(shaders));
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
checks.spec | 48 glGetAttachedShaders nullAllowed check count 1 check shaders maxcount
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GLES20.spec | 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
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/external/webkit/Source/WebCore/bindings/v8/custom/ |
V8WebGLRenderingContextCustom.cpp | 260 Vector<WebGLShader*> shaders; local 261 bool succeed = context->getAttachedShaders(program, shaders, ec); 268 v8::Local<v8::Array> array = v8::Array::New(shaders.size()); 269 for (size_t ii = 0; ii < shaders.size(); ++ii) 270 array->Set(v8::Integer::New(ii), toV8(shaders[ii]));
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/frameworks/base/libs/hwui/ |
DisplayList.cpp | 200 const Vector<SkiaShader*>& shaders = recorder.getShaders(); local 201 for (size_t i = 0; i < shaders.size(); i++) { 202 SkiaShader* resource = shaders.itemAt(i);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Program.h | 111 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
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/external/webkit/Source/WebCore/bindings/js/ |
JSWebGLRenderingContextCustom.cpp | 215 Vector<WebGLShader*> shaders; 216 bool succeed = context->getAttachedShaders(program, shaders, ec); 224 for (size_t ii = 0; ii < shaders.size(); ++ii) 225 list.append(toJS(exec, globalObject(), shaders[ii]));
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 265 ALOGE("Attempting to re-compile shaders!"); 284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; 285 program_ = LinkProgram(shaders, 2); 348 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { 351 // Attach all compiled shaders 353 glAttachShader(program, shaders[i]); 663 // shaders. [all...] |
shader_program.h | 44 // On top of that, it provides access to the shaders source code, uniforms, 395 static GLuint LinkProgram(GLuint* shaders, GLuint count); 504 // The compiled shaders and linked program
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_entry.cpp | 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 106 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 204 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); 570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) 573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); 816 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) 819 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length); [all...] |