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    Searched refs:supportsShaderModel3 (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Blit.cpp 235 return setShader<IDirect3DVertexShader9>(shader, mContext->supportsShaderModel3() ? "vs_3_0" : "vs_2_0", &IDirect3DDevice9::CreateVertexShader, &IDirect3DDevice9::SetVertexShader);
240 return setShader<IDirect3DPixelShader9>(shader, mContext->supportsShaderModel3() ? "ps_3_0" : "ps_2_0", &IDirect3DDevice9::CreatePixelShader, &IDirect3DDevice9::SetPixelShader);
Context.h 409 bool supportsShaderModel3() const;
Program.cpp 1164 const bool sm3 = context->supportsShaderModel3();
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Context.cpp 1149 params[1] = supportsShaderModel3() ? gl::ALIASED_POINT_SIZE_RANGE_MAX_SM3 : gl::ALIASED_POINT_SIZE_RANGE_MAX_SM2;
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