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Searched
refs:surfaceVisible
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/services/input/
SpriteController.h
181
surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false),
surfaceVisible
(false) {
198
bool
surfaceVisible
;
240
mLocked.state.
surfaceVisible
= visible;
SpriteController.cpp
139
update.state.
surfaceVisible
= false;
174
if (update.state.
surfaceVisible
) {
179
update.state.
surfaceVisible
= false;
248
bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.
surfaceVisible
;
249
bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.
surfaceVisible
;
306
update.state.
surfaceVisible
= true;
314
update.state.
surfaceVisible
= false;
335
update.state.surfaceDrawn, update.state.
surfaceVisible
);
Completed in 1079 milliseconds