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    Searched refs:tanBuf (Results 1 - 2 of 2) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
SkeletonControl.java 440 float[] tanBuf = vars.skinTangents;
448 tanLength = Math.min(tanBuf.length, ftb.remaining());
451 ftb.get(tanBuf, 0, tanLength);
466 float tnx = tanBuf[idxTangents++];
467 float tny = tanBuf[idxTangents++];
468 float tnz = tanBuf[idxTangents++];
505 tanBuf[idxTangents++] = rtx;
506 tanBuf[idxTangents++] = rty;
507 tanBuf[idxTangents++] = rtz;
518 ftb.put(tanBuf, 0, tanLength)
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
BatchNode.java 156 FloatBuffer tanBuf = (FloatBuffer) tvb.getData();
157 doTransformsTangents(posBuf, normBuf, tanBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), bg.cachedOffsetMat);
158 tvb.updateData(tanBuf);

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