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    Searched refs:textureUnit (Results 1 - 9 of 9) sorted by null

  /frameworks/base/libs/hwui/
Dither.h 45 void setupProgram(Program* program, GLuint* textureUnit);
Dither.cpp 86 void Dither::setupProgram(Program* program, GLuint* textureUnit) {
87 GLuint textureSlot = (*textureUnit)++;
SkiaShader.h 66 GLuint* textureUnit);
146 GLuint* textureUnit);
169 GLuint* textureUnit);
193 GLuint* textureUnit);
236 GLuint* textureUnit);
SkiaShader.cpp 86 GLuint* textureUnit) {
141 const Snapshot& snapshot, GLuint* textureUnit) {
142 GLuint textureSlot = (*textureUnit)++;
227 const Snapshot& snapshot, GLuint* textureUnit) {
229 GLuint textureSlot = (*textureUnit)++;
242 Caches::getInstance().dither.setupProgram(program, textureUnit);
347 const Snapshot& snapshot, GLuint* textureUnit) {
349 GLuint textureSlot = (*textureUnit)++;
362 Caches::getInstance().dither.setupProgram(program, textureUnit);
413 const Snapshot& snapshot, GLuint* textureUnit) {
    [all...]
Caches.cpp 437 void Caches::activeTexture(GLuint textureUnit) {
438 if (mTextureUnit != textureUnit) {
439 glActiveTexture(gTextureUnits[textureUnit]);
440 mTextureUnit = textureUnit;
Caches.h 213 void activeTexture(GLuint textureUnit);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
SharedGraphicsContext3D.h 115 void setActiveTexture(GC3Denum textureUnit);
SharedGraphicsContext3D.cpp 361 void SharedGraphicsContext3D::setActiveTexture(GC3Denum textureUnit)
363 m_context->activeTexture(textureUnit);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.cpp     [all...]

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