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    Searched refs:translucent (Results 1 - 18 of 18) sorted by null

  /external/webkit/Source/WebKit/android/
RenderSkinMediaButton.h 63 bool translucent = false, bool drawBackground = true,
RenderSkinMediaButton.cpp 93 MediaButton buttonType, bool translucent,
119 if (translucent)
  /external/webkit/Source/WebCore/platform/android/
RenderThemeAndroid.cpp 378 bool translucent = false; local
380 translucent = true;
381 paintInfo.context->platformContext()->drawMediaButton(rect, RenderSkinMediaButton::FULLSCREEN, translucent);
387 bool translucent = false; local
389 translucent = true;
390 paintInfo.context->platformContext()->drawMediaButton(rect, RenderSkinMediaButton::MUTE, translucent);
396 bool translucent = false; local
398 translucent = true;
401 paintInfo.context->platformContext()->drawMediaButton(rect, RenderSkinMediaButton::PLAY, translucent);
403 paintInfo.context->platformContext()->drawMediaButton(rect, RenderSkinMediaButton::PAUSE, translucent);
411 bool translucent = false; local
420 bool translucent = false; local
429 bool translucent = false; local
440 bool translucent = false; local
453 bool translucent = false; local
693 static const bool translucent = true; local
702 static const bool translucent = true; local
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  /packages/apps/LegacyCamera/src/com/android/camera/panorama/
MosaicRendererSurfaceView.java 50 public MosaicRendererSurfaceView(Context context, boolean translucent,
53 initialize(context, translucent, depth, stencil);
56 private void initialize(Context context, boolean translucent, int depth, int stencil) {
58 init(translucent, depth, stencil);
68 private void init(boolean translucent, int depth, int stencil) {
71 * If we want a translucent one, we should change the surface's
72 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
75 if (translucent) {
76 this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
90 translucent ? new ConfigChooser(8, 8, 8, 8, depth, stencil)
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  /development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
GL2JNIView.java 76 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
78 init(translucent, depth, stencil);
81 private void init(boolean translucent, int depth, int stencil) {
84 * If we want a translucent one, we should change the surface's
85 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
88 if (translucent) {
89 this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
102 setEGLConfigChooser( translucent ?
  /frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
GL2JNIView.java 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) {
72 setEGLConfigChooser( translucent ?
  /frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
GLPerfView.java 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) {
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) {
72 setEGLConfigChooser( translucent ?
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
GLDualGL2View.java 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) {
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) {
75 setEGLConfigChooser( translucent ?
  /external/webkit/Source/WebCore/platform/graphics/android/context/
PlatformGraphicsContextSkia.h 105 bool translucent = false, bool drawBackground = true,
GraphicsOperation.h 564 bool translucent, bool drawBackground,
569 , m_translucent(translucent)
PlatformGraphicsContext.h 147 bool translucent = false, bool drawBackground = true,
PlatformGraphicsContextRecording.h 147 bool translucent = false, bool drawBackground = true,
PlatformGraphicsContextSkia.cpp 617 bool translucent, bool drawBackground,
620 RenderSkinMediaButton::Draw(mCanvas, rect, buttonType, translucent, drawBackground, thumb);
PlatformGraphicsContextRecording.cpp 935 bool translucent, bool drawBackground,
939 translucent, drawBackground, thumb), rect);
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  /frameworks/base/core/java/android/view/
HardwareRenderer.java 572 * @param translucent True if the surface is translucent, false otherwise
576 static HardwareRenderer createGlRenderer(int glVersion, boolean translucent) {
579 return Gl20Renderer.create(translucent);
822 GlRenderer(int glVersion, boolean translucent) {
824 mTranslucent = translucent;
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GLES20Canvas.java 87 GLES20Canvas(boolean translucent) {
88 this(false, translucent);
94 GLES20Canvas(int layer, boolean translucent) {
95 mOpaque = !translucent;
100 protected GLES20Canvas(boolean record, boolean translucent) {
101 mOpaque = !translucent;
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ViewRootImpl.java 739 final boolean translucent = attrs.format != PixelFormat.OPAQUE;
740 mAttachInfo.mHardwareRenderer = HardwareRenderer.createGlRenderer(2, translucent);
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  /frameworks/native/services/surfaceflinger/
SurfaceFlinger.cpp 1377 const bool translucent = !layer->isOpaque(); local
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