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    Searched refs:uncompressedFrmt (Results 1 - 2 of 2) sorted by null

  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
TextureUtils.cpp 95 GLenum uncompressedFrmt;
96 unsigned char* uncompressed = uncompressTexture(internalformat,uncompressedFrmt,width,height,imageSize,data,i);
97 glTexImage2DPtr(target,i,uncompressedFrmt,tmpWidth,tmpHeight,border,uncompressedFrmt,GL_UNSIGNED_BYTE,uncompressed);
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp 452 GLenum uncompressedFrmt;
453 unsigned char* uncompressed = uncompressTexture(format,uncompressedFrmt,width,height,imageSize,data,level);
454 ctx->dispatcher().glTexSubImage2D(target,level,xoffset,yoffset,width,height,uncompressedFrmt,GL_UNSIGNED_BYTE,uncompressed);
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