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  /ndk/tests/build/issue41387-uniform-initialized-rvalue/jni/
Android.mk 4 LOCAL_MODULE := issue41387-uniform-initialized-rvalue
5 LOCAL_SRC_FILES := issue41387-uniform-initialized-rvalue.cpp
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag 8 uniform sampler2D m_water_normalmap;
9 uniform sampler2D m_water_reflection;
10 uniform sampler2D m_water_refraction;
11 uniform sampler2D m_water_dudvmap;
12 uniform sampler2D m_water_depthmap;
13 uniform vec4 m_waterColor;
14 uniform float m_waterDepth;
15 uniform vec4 m_distortionScale;
16 uniform vec4 m_distortionMix;
17 uniform vec4 m_texScale
    [all...]
simple_water.vert 7 uniform vec3 m_lightPos;
8 uniform float m_time;
10 uniform mat4 g_WorldViewProjectionMatrix;
11 uniform mat4 g_WorldViewMatrix;
12 uniform mat4 g_ViewMatrix;
13 uniform vec3 g_CameraPosition;
14 uniform mat3 g_NormalMatrix;
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 56 uniform mat4 matrix;
87 uniform mat4 matrix;
90 uniform float y_widthScaleFactor;
91 uniform float uv_widthScaleFactor;
116 uniform mat4 matrix;
142 uniform mat4 matrix;
143 uniform vec4 texTransform;
172 uniform sampler2D s_texture;
173 uniform float alpha;
187 uniform sampler2D s_texture
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 63 * Maps uniform name to the uniform variable.
65 // private HashMap<String, Uniform> uniforms;
66 private ListMap<String, Uniform> uniforms;
220 // uniforms = new HashMap<String, Uniform>();
221 uniforms = new ListMap<String, Uniform>();
235 //uniforms = new ListMap<String, Uniform>();
259 HashMap<String, Uniform> uniMap = (HashMap<String, Uniform>) ic.readStringSavableMap("uniforms", null);
260 uniforms = new ListMap<String, Uniform>(uniMap);
322 Uniform uniform = uniforms.get(name); local
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowUtil.java 61 float uniform = near + (far - near) * IDM; local
62 splits[i] = log * lambda + uniform * (1.0f - lambda);
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Technique.java 51 private ArrayList<Uniform> worldBindUniforms;
67 this.worldBindUniforms = new ArrayList<Uniform>();
107 public List<Uniform> getWorldBindUniforms() {
141 Uniform u = shader.getUniform(paramName);
224 // refresh the uniform links
231 Uniform uniform = shader.getUniform("g_" + binding.name()); local
232 uniform.setBinding(binding);
233 if (uniform != null) {
234 worldBindUniforms.add(uniform);
    [all...]
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 52 import com.jme3.shader.Uniform;
743 protected void updateUniformLocation(Shader shader, Uniform uniform) {
745 stringBuf.append(uniform.getName()).append('\0');
748 logger.log(Level.INFO, "GLES20.glGetUniformLocation({0}, {1})", new Object[]{shader.getId(), uniform.getName()});
750 int loc = GLES20.glGetUniformLocation(shader.getId(), uniform.getName());
753 uniform.setLocation(-1);
754 // uniform is not declared in shader
756 logger.log(Level.WARNING, "Uniform [{0}] is not declared in shader.", uniform.getName())
925 Uniform uniform = uniforms.getValue(i); local
936 Uniform uniform = uniforms.getValue(i); local
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
ShaderUniformDetailsProvider.java 60 IGLProperty uniform = getShaderUniformProperty(state); local
61 if (uniform instanceof GLCompositeProperty) {
62 GLCompositeProperty uniformProperty = (GLCompositeProperty) uniform;
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 50 import com.jme3.shader.Uniform;
760 protected void updateUniformLocation(Shader shader, Uniform uniform) {
762 stringBuf.append(uniform.getName()).append('\0');
766 uniform.setLocation(-1);
767 // uniform is not declared in shader
768 logger.log(Level.INFO, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()});
770 uniform.setLocation(loc);
786 protected void updateUniform(Shader shader, Uniform uniform) {
890 Uniform uniform = uniforms.getValue(i); local
901 Uniform uniform = uniforms.getValue(i); local
    [all...]
  /external/opencv/cv/src/
cvthresh.cpp 208 bool uniform = false; local
236 uniform = true;
244 if( uniform )
268 if( uniform )
cvhistogram.cpp 45 cvCreateHist( int dims, int *sizes, CvHistType type, float** ranges, int uniform )
79 CV_CALL( cvSetHistBinRanges( hist, ranges, uniform ));
93 float *data, float **ranges, int uniform )
114 if( !uniform )
115 CV_ERROR( CV_StsBadArg, "Only uniform bin ranges can be used here "
117 CV_CALL( cvSetHistBinRanges( hist, ranges, uniform ));
721 cvSetHistBinRanges( CvHistogram* hist, float** ranges, int uniform )
740 if( uniform )
1128 int uniform = CV_IS_UNIFORM_HIST(hist); local
1819 int uniform = CV_IS_UNIFORM_HIST(hist); local
    [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Program.cpp 29 Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize)
38 Uniform::~Uniform()
276 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
284 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
296 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
333 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
341 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
353 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATIO
    [all...]
  /external/opencv/cv/include/
cv.h     [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
glslang_tab.cpp 102 UNIFORM = 291,
196 #define UNIFORM 291
765 "MATRIX3", "MATRIX4", "IN_QUAL", "OUT_QUAL", "INOUT_QUAL", "UNIFORM",
    [all...]

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