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    Searched refs:uniforms (Results 1 - 13 of 13) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ShHandle.h 59 const TVariableInfoList& getUniforms() const { return uniforms; }
71 // Collect info for all attribs and uniforms.
89 TVariableInfoList uniforms; // Active uniforms in the compiled shader. member in class:TCompiler
VariableInfo.h 11 // It is currently being used to store info about active attribs and uniforms.
19 // Traverses intermediate tree to collect all attributes and uniforms.
23 TVariableInfoList& uniforms);
Compiler.cpp 176 uniforms.clear();
187 CollectAttribsUniforms collect(attribs, uniforms);
VariableInfo.cpp 132 TVariableInfoList& uniforms)
134 mUniforms(uniforms)
OutputHLSL.cpp 115 TString uniforms; local
136 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
196 out << uniforms; local
265 TString uniforms; local
286 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
332 out << uniforms; local
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  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 65 // private HashMap<String, Uniform> uniforms;
66 private ListMap<String, Uniform> uniforms; field in class:Shader
220 // uniforms = new HashMap<String, Uniform>();
221 uniforms = new ListMap<String, Uniform>();
235 //uniforms = new ListMap<String, Uniform>();
250 oc.writeStringSavableMap(uniforms, "uniforms", null);
259 HashMap<String, Uniform> uniMap = (HashMap<String, Uniform>) ic.readStringSavableMap("uniforms", null);
260 uniforms = new ListMap<String, Uniform>(uniMap);
265 * but have not been compiled yet. Does not copy the uniforms or attribs.
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  /external/skia/src/gpu/gl/
GrGLUniformManager.h 20 /** Manages a program's uniforms.
33 * array of uniforms. offset + arrayCount must be <= the array count of the uniform.
64 * Called by the GrGLShaderBuilder to get GL locations for all uniforms.
66 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
GrGLUniformManager.cpp 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
253 GrAssert(uniforms.count() == fUniforms.count());
256 GrAssert(uniforms[i].fVariable.getType() == fUniforms[i].fType);
257 GrAssert(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount);
261 GetUniformLocation(programID, uniforms[i].fVariable.c_str()));
262 if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].fVisibility) {
265 if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) {
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java 62 * those parameters map to uniforms which are defined in a shader.
949 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
958 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java 1229 List<Float> uniforms = msg.getArgs(3).getFloatValueList(); local
1244 List<?> uniforms; local
1275 List<?> uniforms; local
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 327 IGLProperty uniforms = new GLSparseArrayProperty(GLStateType.ACTIVE_UNIFORMS, local
331 attachedShaders, attributes, uniforms);
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 213 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
217 logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
922 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
933 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
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  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 234 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
238 logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
887 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
898 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
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