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    Searched refs:useFenceSync (Results 1 - 5 of 5) sorted by null

  /frameworks/native/services/surfaceflinger/
SurfaceFlingerConsumer.h 31 GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
33 : GLConsumer(tex, allowSynchronousMode, texTarget, useFenceSync,
  /frameworks/native/include/private/gui/
SyncFeatures.h 37 bool useFenceSync() const;
  /frameworks/native/libs/gui/
SyncFeatures.cpp 62 if (useFenceSync()) {
76 bool SyncFeatures::useFenceSync() const {
87 return (useNativeFenceSync() || useFenceSync()) && mHasWaitSync;
GLConsumer.cpp 82 GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
92 mUseFenceSync(useFenceSync),
512 } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
  /frameworks/native/include/gui/
GLConsumer.h 68 // texture will be bound in updateTexImage. useFenceSync specifies whether
89 GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,

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