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Searched
refs:usingVBO
(Results
1 - 2
of
2
) sorted by null
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Context.cpp
121
bool
usingVBO
= p->isVBO();
129
if(!
usingVBO
) {
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.cpp
219
bool
usingVBO
= p->isVBO();
231
bool byteVBO = (arrType == GL_BYTE) &&
usingVBO
;
236
if(!
usingVBO
|| byteVBO) {
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