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    Searched refs:waitUntilDrained (Results 1 - 13 of 13) sorted by null

  /frameworks/av/services/camera/libcameraservice/
CameraDeviceBase.h 134 virtual status_t waitUntilDrained() = 0;
ProCamera2Client.cpp 250 if ((code = mDevice->waitUntilDrained()) != OK) {
251 ALOGE("%s: waitUntilDrained failed with code 0x%x", __FUNCTION__, code);
367 if ((code = mDevice->waitUntilDrained()) != OK) {
368 ALOGE("%s: waitUntilDrained failed with code 0x%x", __FUNCTION__,
Camera2Device.h 60 virtual status_t waitUntilDrained();
Camera3Device.h 107 virtual status_t waitUntilDrained();
170 * Lock-held version of waitUntilDrained. Will transition to IDLE on
Camera2Client.cpp 824 res = mDevice->waitUntilDrained();
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Camera2Device.cpp 414 status_t Camera2Device::waitUntilDrained() {
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Camera3Device.cpp 771 status_t Camera3Device::waitUntilDrained() {
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  /hardware/libhardware/tests/camera2/
CameraFrameTests.cpp 70 mDevice->waitUntilDrained();
CameraBurstTests.cpp 77 mDevice->waitUntilDrained();
camera2.cpp 290 status_t waitUntilDrained() {
503 ASSERT_EQ(OK, waitUntilDrained());
806 ASSERT_EQ(OK, waitUntilDrained());
  /frameworks/av/services/camera/libcameraservice/camera2/
StreamingProcessor.cpp 146 res = device->waitUntilDrained();
202 res = device->waitUntilDrained();
394 res = device->waitUntilDrained();
CallbackProcessor.cpp 151 res = device->waitUntilDrained();
CaptureSequencer.cpp 256 res = client->getCameraDevice()->waitUntilDrained();

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