/external/quake/quake/src/QW/progs/ |
weapons.qc | 356 // if ( ((other.weapon == 32) || (other.weapon == 16)))
526 self.weapon = W_BestWeapon ();
745 if (self.ammo_nails >= 2 && self.weapon == IT_SUPER_NAILGUN)
753 self.weapon = W_BestWeapon ();
864 PLAYER WEAPON USE
871 player_run (); // get out of any weapon firing states
875 if (self.weapon == IT_AXE)
881 else if (self.weapon == IT_SHOTGUN)
888 else if (self.weapon == IT_SUPER_SHOTGUN) [all...] |
progdefs.h | 90 float weapon;
member in struct:__anon14315
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/external/chromium/third_party/libevent/test/ |
regress.rpc | 11 string weapon = 0x10121;
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regress_rpc.c | 112 EVTAG_ASSIGN(kill_reply, weapon, "dagger"); 345 char *weapon; local 358 if (EVTAG_GET(kill, weapon, &weapon) == -1) { 359 fprintf(stderr, "get weapon\n"); 367 if (strcmp(weapon, "dagger")) 383 char *weapon; local 389 if (EVTAG_GET(kill, weapon, &weapon) == -1) { 390 fprintf(stderr, "get weapon\n") [all...] |
regress.c | 1519 EVTAG_ASSIGN(attack, weapon, "feather"); [all...] |
/external/quake/quake/src/QW/server/ |
progdefs.h | 109 float weapon; member in struct:__anon14363
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sv_send.c | 339 weapon, feet, etc. 541 stats[STAT_ACTIVEWEAPON] = ent->v.weapon;
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/external/quake/quake/src/WinQuake/ |
host_cmd.cpp | 1594 if (sv_player->u.v.weapon <= IT_LIGHTNING) 1610 if (sv_player->u.v.weapon > IT_LIGHTNING) 1622 if (sv_player->u.v.weapon <= IT_LIGHTNING) [all...] |
quake-rogue.spec.sh | 50 try out the ram attack. It's an added 'weapon' to send your opponents flying.
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sv_main.cpp | 108 weapon, feet, etc. 659 // if (ent->u.v.weapon) 700 MSG_WriteByte (msg, (int) ent->u.v.weapon); 706 if ( ((int)ent->u.v.weapon) & (1<<i) )
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