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Searched
refs:winHeight
(Results
1 - 4
of
4
) sorted by null
/sdk/emulator/opengl/tests/emulator_test_renderer/
main.cpp
39
int
winHeight
= 480;
49
winHeight
= height;
68
SDL_Surface *surface = SDL_SetVideoMode(winWidth,
winHeight
, 32, SDL_SWSURFACE);
95
bool inited = initOpenGLRenderer(winWidth,
winHeight
, portNum);
103
winWidth,
winHeight
, zRot);
110
int subwinHeight =
winHeight
;
158
(
winHeight
- subwinHeight) / 2,
171
(
winHeight
- subwinHeight) / 2,
/sdk/emulator/opengl/host/renderer/
main.cpp
49
int
winHeight
= 480;
78
if (++i >= argc || sscanf(argv[i],"%d", &
winHeight
) != 1) {
116
bool inited = FrameBuffer::initialize(winWidth,
winHeight
);
123
winX, winY, winWidth,
winHeight
, 0.0);
/external/opencv/cv/src/
cvoptflowlk.cpp
108
int
winHeight
= winSize.height;
114
int VerRadius = (
winHeight
- 1) >> 1;
156
if( imageHeight <
winHeight
)
161
if(
winHeight
>= 16 )
166
if( !(
winHeight
& 1) )
171
BufferHeight =
winHeight
;
187
for( i = 1; i <
winHeight
; i++ )
/frameworks/native/services/surfaceflinger/
Layer.cpp
318
int
winHeight
= s.active.h;
323
winHeight
= s.active.w;
331
float yScale = float(crop.height()) / float(
winHeight
);
336
int insetB = int(ceilf((
winHeight
- winCrop.bottom) * yScale));
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Completed in 124 milliseconds