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    Searched refs:winWidth (Results 1 - 4 of 4) sorted by null

  /sdk/emulator/opengl/tests/emulator_test_renderer/
main.cpp 38 int winWidth = 320;
48 winWidth = width;
68 SDL_Surface *surface = SDL_SetVideoMode(winWidth, winHeight, 32, SDL_SWSURFACE);
95 bool inited = initOpenGLRenderer(winWidth, winHeight, portNum);
103 winWidth, winHeight, zRot);
109 int subwinWidth = winWidth;
157 (winWidth - subwinWidth) / 2,
170 (winWidth - subwinWidth) / 2,
  /sdk/emulator/opengl/host/renderer/
main.cpp 48 int winWidth = 320;
73 if (++i >= argc || sscanf(argv[i],"%d", &winWidth) != 1) {
116 bool inited = FrameBuffer::initialize(winWidth, winHeight);
123 winX, winY, winWidth, winHeight, 0.0);
  /external/opencv/cv/src/
cvoptflowlk.cpp 107 int winWidth = winSize.width;
113 int HorRadius = (winWidth - 1) >> 1;
158 if( imageWidth < winWidth )
163 if( winWidth >= 16 )
168 if( !(winWidth & 1) )
179 for( i = 1; i < winWidth; i++ )
  /frameworks/native/services/surfaceflinger/
Layer.cpp 317 int winWidth = s.active.w;
322 winWidth = s.active.h;
330 float xScale = float(crop.width()) / float(winWidth);
335 int insetR = int(ceilf((winWidth - winCrop.right ) * xScale));
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