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Searched
refs:windowsCanHandleTextDrawing
(Results
1 - 4
of
4
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/skia/
SkiaFontWin.h
59
// Windows drawing is faster you should use
windowsCanHandleTextDrawing
first to
77
bool
windowsCanHandleTextDrawing
(GraphicsContext*);
SkiaFontWin.cpp
236
bool
windowsCanHandleTextDrawing
(GraphicsContext* context)
/external/webkit/Source/WebCore/platform/graphics/chromium/
FontChromiumWin.cpp
102
, m_useGDI(
windowsCanHandleTextDrawing
(context))
498
if (
windowsCanHandleTextDrawing
(graphicsContext) && !hdc)
UniscribeHelper.cpp
272
bool useWindowsDrawing =
windowsCanHandleTextDrawing
(graphicsContext);
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