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    Searched refs:zRot (Results 1 - 5 of 5) sorted by null

  /sdk/emulator/opengl/host/include/libOpenglRender/
render_api.h 126 * zRot is the rotation to apply on the framebuffer display image.
129 int x, int y, int width, int height, float zRot));
142 DECL(void, setOpenGLDisplayRotation, (float zRot));
  /sdk/emulator/opengl/tests/emulator_test_renderer/
main.cpp 101 float zRot = 0.0f;
103 winWidth, winHeight, zRot);
160 zRot);
173 zRot);
177 zRot += 10.0f;
178 setOpenGLDisplayRotation(zRot);
  /sdk/emulator/opengl/host/libs/libOpenglRender/
FrameBuffer.h 52 int width, int height, float zRot);
95 void setDisplayRotation(float zRot) {
96 m_zRot = zRot;
render_api.cpp 257 int x, int y, int width, int height, float zRot)
260 return FrameBuffer::setupSubWindow(window,x,y,width,height, zRot);
287 void setOpenGLDisplayRotation(float zRot)
292 fb->setDisplayRotation(zRot);
FrameBuffer.cpp 405 int p_width, int p_height, float zRot)
437 fb->m_zRot = zRot;

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