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Searched
refs:zRot
(Results
1 - 5
of
5
) sorted by null
/sdk/emulator/opengl/host/include/libOpenglRender/
render_api.h
126
*
zRot
is the rotation to apply on the framebuffer display image.
129
int x, int y, int width, int height, float
zRot
));
142
DECL(void, setOpenGLDisplayRotation, (float
zRot
));
/sdk/emulator/opengl/tests/emulator_test_renderer/
main.cpp
101
float
zRot
= 0.0f;
103
winWidth, winHeight,
zRot
);
160
zRot
);
173
zRot
);
177
zRot
+= 10.0f;
178
setOpenGLDisplayRotation(
zRot
);
/sdk/emulator/opengl/host/libs/libOpenglRender/
FrameBuffer.h
52
int width, int height, float
zRot
);
95
void setDisplayRotation(float
zRot
) {
96
m_zRot =
zRot
;
render_api.cpp
257
int x, int y, int width, int height, float
zRot
)
260
return FrameBuffer::setupSubWindow(window,x,y,width,height,
zRot
);
287
void setOpenGLDisplayRotation(float
zRot
)
292
fb->setDisplayRotation(
zRot
);
FrameBuffer.cpp
405
int p_width, int p_height, float
zRot
)
437
fb->m_zRot =
zRot
;
Completed in 268 milliseconds