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Searched
defs:terrain
(Results
76 - 82
of
82
) sorted by null
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestWalkingChar.java
70
import com.jme3.
terrain
.geomipmap.TerrainLodControl;
71
import com.jme3.
terrain
.geomipmap.TerrainQuad;
72
import com.jme3.
terrain
.heightmap.AbstractHeightMap;
73
import com.jme3.
terrain
.heightmap.ImageBasedHeightMap;
81
* A walking animated character followed by a 3rd person camera on a
terrain
with LOD.
92
//
terrain
93
TerrainQuad
terrain
;
field in class:TestWalkingChar
244
matRock = new Material(assetManager, "Common/MatDefs/
Terrain
/TerrainLighting.j3md");
247
matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/
Terrain
/splat/alphamap.png"));
248
Texture heightMapImage = assetManager.loadTexture("Textures/
Terrain
/splat/mountains512.png")
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/
GeoMap.java
32
package com.jme3.
terrain
;
46
* Constructs heightfields to be used in
Terrain
.
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/picking/
BresenhamTerrainPicker.java
33
package com.jme3.
terrain
.geomipmap.picking;
41
import com.jme3.
terrain
.geomipmap.TerrainPatch;
42
import com.jme3.
terrain
.geomipmap.TerrainQuad;
43
import com.jme3.
terrain
.geomipmap.picking.BresenhamYUpGridTracer.Direction;
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
FaultHeightMap.java
32
package com.jme3.
terrain
.heightmap;
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
ShaderUtils.java
30
package com.jme3.
terrain
.noise;
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
LODGeomap.java
32
package com.jme3.
terrain
.geomipmap;
44
import com.jme3.
terrain
.GeoMap;
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TerrainPatch.java
33
package com.jme3.
terrain
.geomipmap;
50
import com.jme3.
terrain
.geomipmap.TerrainQuad.LocationHeight;
51
import com.jme3.
terrain
.geomipmap.lodcalc.util.EntropyComputeUtil;
61
* A
terrain
patch is a leaf in the
terrain
quad tree. It has a mesh that can change levels of detail (LOD)
62
* whenever the view point, or camera, changes. The actual
terrain
mesh is created by the LODGeomap class.
83
protected int lod = -1; // this
terrain
patch's LOD
130
* the name of the
terrain
patch.
151
* the name of the
terrain
patch.
161
* the total size of the
terrain
. (Higher if the patch is part of
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