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  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestWalkingChar.java 70 import com.jme3.terrain.geomipmap.TerrainLodControl;
71 import com.jme3.terrain.geomipmap.TerrainQuad;
72 import com.jme3.terrain.heightmap.AbstractHeightMap;
73 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
81 * A walking animated character followed by a 3rd person camera on a terrain with LOD.
92 //terrain
93 TerrainQuad terrain; field in class:TestWalkingChar
244 matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
247 matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
248 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png")
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/
GeoMap.java 32 package com.jme3.terrain;
46 * Constructs heightfields to be used in Terrain.
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/picking/
BresenhamTerrainPicker.java 33 package com.jme3.terrain.geomipmap.picking;
41 import com.jme3.terrain.geomipmap.TerrainPatch;
42 import com.jme3.terrain.geomipmap.TerrainQuad;
43 import com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer.Direction;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
FaultHeightMap.java 32 package com.jme3.terrain.heightmap;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
ShaderUtils.java 30 package com.jme3.terrain.noise;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
LODGeomap.java 32 package com.jme3.terrain.geomipmap;
44 import com.jme3.terrain.GeoMap;
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TerrainPatch.java 33 package com.jme3.terrain.geomipmap;
50 import com.jme3.terrain.geomipmap.TerrainQuad.LocationHeight;
51 import com.jme3.terrain.geomipmap.lodcalc.util.EntropyComputeUtil;
61 * A terrain patch is a leaf in the terrain quad tree. It has a mesh that can change levels of detail (LOD)
62 * whenever the view point, or camera, changes. The actual terrain mesh is created by the LODGeomap class.
83 protected int lod = -1; // this terrain patch's LOD
130 * the name of the terrain patch.
151 * the name of the terrain patch.
161 * the total size of the terrain. (Higher if the patch is part of
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