/frameworks/native/opengl/libagl/ |
TextureObjectManager.cpp | 283 sp<EGLTextureObject> tex; local 291 tex = old; 294 tex = new EGLTextureObject(); 295 tex->copyParameters(old); 297 mTextures.add(name, tex); 300 return tex;
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/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
GLClientState.cpp | 364 TextureRec* tex = m_tex.textures + m_tex.numTextures; local 365 TextureRec* prev = tex - 1; 366 while (tex != m_tex.textures && id < prev->id) { 367 *tex-- = *prev--; 369 tex->id = id; 370 tex->target = target; 373 return tex;
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GLClientState.h | 263 GLint tex = getActiveTexture() + GL_TEXTURE0; local 264 *ptr = tex;
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/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
FrameBuffer.java | 91 Texture tex; field in class:FrameBuffer.RenderBuffer 108 return tex; 137 if (tex != null){ 148 if (tex != null){ 235 private void checkSetTexture(Texture tex, boolean depth){ 236 Image img = tex.getImage(); 250 if (samples != tex.getImage().getMultiSamples()) 311 * @param tex The color texture to set. 313 public void setColorTexture(Texture2D tex){ 315 addColorTexture(tex); [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
SkyFactory.java | 211 Texture tex = assetManager.loadTexture(key); local 212 return createSky(assetManager, tex, sphereMap);
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestBrickTower.java | 197 Texture tex = assetManager.loadTexture(key); local 198 mat.setTexture("ColorMap", tex);
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TestBrickWall.java | 170 Texture tex = assetManager.loadTexture(key);
local 171 mat.setTexture("ColorMap", tex);
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TestRagdollCharacter.java | 147 Texture tex = assetManager.loadTexture(key); local 148 mat2.setTexture("ColorMap", tex);
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TestAttachDriver.java | 111 Texture tex = assetManager.loadTexture(key); local 112 tex.setMinFilter(Texture.MinFilter.Trilinear); 113 mat.setTexture("ColorMap", tex);
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloPhysics.java | 138 Texture tex = assetManager.loadTexture(key);
local 139 wall_mat.setTexture("ColorMap", tex);
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/external/quake/quake/src/QW/client/ |
gl_rlight.c | 277 mtexinfo_t *tex; local 319 tex = surf->texinfo; 321 s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3]; 322 t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];;
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r_surf.c | 71 mtexinfo_t *tex; local 76 tex = surf->texinfo; 98 local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; 99 local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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/external/replicaisland/src/com/replica/replicaisland/ |
RenderSystem.java | 112 Texture tex = drawable.getTexture(); local 113 if (tex != null) { 114 sortOffset = (tex.resource % TEXTURE_SORT_BUCKET_SIZE) * Utils.sign(priority);
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/external/skia/src/gpu/ |
GrGpu.cpp | 128 GrTexture* tex = this->onCreateTexture(desc, srcData, rowBytes); local 129 if (NULL != tex && 132 GrAssert(NULL != tex->asRenderTarget()); 134 if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) { 135 tex->unref(); 139 return tex; 176 GrTexture* tex = this->onWrapBackendTexture(desc); local 177 if (NULL == tex) { 181 GrRenderTarget* tgt = tex->asRenderTarget(); 184 tex->unref() [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
Renderable.java | 143 TextureBase tex = p.getTexture(); local 144 if (tex != null) { 145 mData.pf_textures[paramIndex++] = tex.getRsData(false).getAllocation();
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmContext.cpp | 51 void GLEScmContext::setActiveTexture(GLenum tex) { 52 m_activeTexture = tex - GL_TEXTURE0; 55 void GLEScmContext::setClientActiveTexture(GLenum tex) { 56 m_clientActiveTexture = tex - GL_TEXTURE0; 129 unsigned int tex = GL_TEXTURE0+i; local 130 setClientActiveTexture(tex); 131 s_glDispatch.glClientActiveTexture(tex);
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
GLClientState.cpp | 364 TextureRec* tex = m_tex.textures + m_tex.numTextures; local 365 TextureRec* prev = tex - 1; 366 while (tex != m_tex.textures && id < prev->id) { 367 *tex-- = *prev--; 369 tex->id = id; 370 tex->target = target; 373 return tex;
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GLClientState.h | 263 GLint tex = getActiveTexture() + GL_TEXTURE0; local 264 *ptr = tex;
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeTower.java | 211 Texture tex = assetManager.loadTexture(key); local 212 mat.setTexture("ColorMap", tex);
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/external/quake/quake/src/QW/server/ |
model.c | 638 mtexinfo_t *tex; local 644 tex = s->texinfo; 656 val = v->position[0] * tex->vecs[j][0] + 657 v->position[1] * tex->vecs[j][1] + 658 v->position[2] * tex->vecs[j][2] + 659 tex->vecs[j][3]; 674 if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)
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/external/quake/quake/src/WinQuake/ |
r_surf.cpp | 71 mtexinfo_t *tex;
local 76 tex = surf->texinfo;
98 local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
99 local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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/cts/tests/src/android/opengl/cts/ |
CompressedTextureLoader.java | 177 Texture tex = new Texture(0, 0, 0, null, "Stub!"); local 178 return tex; 206 Texture tex = new Texture(compressed.getWidth(), compressed.getHeight(), local 209 return tex; 255 Texture tex = new Texture(header.mWidth, header.mHeight, local 263 return tex; 434 Texture tex = new Texture(header.mWidth, header.mHeight, internalFormat, local 436 return tex;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/ |
MaterialContext.java | 120 Pointer pTex = (Pointer) mtex.getFieldValue("tex"); 122 Structure tex = pTex.fetchData(blenderContext.getInputStream()).get(0); local 123 int type = ((Number) tex.getFieldValue("type")).intValue(); 129 textures.add(tex); 132 textures.add(tex);
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
FilterPostProcessor.java | 220 Texture2D tex = filterTexture;
local 231 pass.getPassMaterial().setTexture("Texture", tex);
232 if (tex.getImage().getMultiSamples() > 1) {
233 pass.getPassMaterial().setInt("NumSamples", tex.getImage().getMultiSamples());
259 mat.setTexture("Texture", tex);
260 if (tex.getImage().getMultiSamples() > 1) {
261 mat.setInt("NumSamples", tex.getImage().getMultiSamples());
270 tex = filter.getRenderedTexture();
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/ |
J3MLoader.java | 146 Texture tex; local 148 tex = assetManager.loadTexture(texKey); 151 tex = null; 153 if (tex != null){ 155 tex.setWrap(WrapMode.Repeat); 158 tex = new Texture2D(PlaceholderAssets.getPlaceholderImage()); 160 return tex;
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