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    Searched defs:tex (Results 26 - 50 of 75) sorted by null

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  /frameworks/native/opengl/libagl/
TextureObjectManager.cpp 283 sp<EGLTextureObject> tex; local
291 tex = old;
294 tex = new EGLTextureObject();
295 tex->copyParameters(old);
297 mTextures.add(name, tex);
300 return tex;
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 364 TextureRec* tex = m_tex.textures + m_tex.numTextures; local
365 TextureRec* prev = tex - 1;
366 while (tex != m_tex.textures && id < prev->id) {
367 *tex-- = *prev--;
369 tex->id = id;
370 tex->target = target;
373 return tex;
GLClientState.h 263 GLint tex = getActiveTexture() + GL_TEXTURE0; local
264 *ptr = tex;
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
FrameBuffer.java 91 Texture tex; field in class:FrameBuffer.RenderBuffer
108 return tex;
137 if (tex != null){
148 if (tex != null){
235 private void checkSetTexture(Texture tex, boolean depth){
236 Image img = tex.getImage();
250 if (samples != tex.getImage().getMultiSamples())
311 * @param tex The color texture to set.
313 public void setColorTexture(Texture2D tex){
315 addColorTexture(tex);
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
SkyFactory.java 211 Texture tex = assetManager.loadTexture(key); local
212 return createSky(assetManager, tex, sphereMap);
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestBrickTower.java 197 Texture tex = assetManager.loadTexture(key); local
198 mat.setTexture("ColorMap", tex);
TestBrickWall.java 170 Texture tex = assetManager.loadTexture(key); local
171 mat.setTexture("ColorMap", tex);
TestRagdollCharacter.java 147 Texture tex = assetManager.loadTexture(key); local
148 mat2.setTexture("ColorMap", tex);
TestAttachDriver.java 111 Texture tex = assetManager.loadTexture(key); local
112 tex.setMinFilter(Texture.MinFilter.Trilinear);
113 mat.setTexture("ColorMap", tex);
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloPhysics.java 138 Texture tex = assetManager.loadTexture(key); local
139 wall_mat.setTexture("ColorMap", tex);
  /external/quake/quake/src/QW/client/
gl_rlight.c 277 mtexinfo_t *tex; local
319 tex = surf->texinfo;
321 s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3];
322 t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];;
r_surf.c 71 mtexinfo_t *tex; local
76 tex = surf->texinfo;
98 local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
99 local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
  /external/replicaisland/src/com/replica/replicaisland/
RenderSystem.java 112 Texture tex = drawable.getTexture(); local
113 if (tex != null) {
114 sortOffset = (tex.resource % TEXTURE_SORT_BUCKET_SIZE) * Utils.sign(priority);
  /external/skia/src/gpu/
GrGpu.cpp 128 GrTexture* tex = this->onCreateTexture(desc, srcData, rowBytes); local
129 if (NULL != tex &&
132 GrAssert(NULL != tex->asRenderTarget());
134 if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) {
135 tex->unref();
139 return tex;
176 GrTexture* tex = this->onWrapBackendTexture(desc); local
177 if (NULL == tex) {
181 GrRenderTarget* tgt = tex->asRenderTarget();
184 tex->unref()
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Renderable.java 143 TextureBase tex = p.getTexture(); local
144 if (tex != null) {
145 mData.pf_textures[paramIndex++] = tex.getRsData(false).getAllocation();
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.cpp 51 void GLEScmContext::setActiveTexture(GLenum tex) {
52 m_activeTexture = tex - GL_TEXTURE0;
55 void GLEScmContext::setClientActiveTexture(GLenum tex) {
56 m_clientActiveTexture = tex - GL_TEXTURE0;
129 unsigned int tex = GL_TEXTURE0+i; local
130 setClientActiveTexture(tex);
131 s_glDispatch.glClientActiveTexture(tex);
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 364 TextureRec* tex = m_tex.textures + m_tex.numTextures; local
365 TextureRec* prev = tex - 1;
366 while (tex != m_tex.textures && id < prev->id) {
367 *tex-- = *prev--;
369 tex->id = id;
370 tex->target = target;
373 return tex;
GLClientState.h 263 GLint tex = getActiveTexture() + GL_TEXTURE0; local
264 *ptr = tex;
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeTower.java 211 Texture tex = assetManager.loadTexture(key); local
212 mat.setTexture("ColorMap", tex);
  /external/quake/quake/src/QW/server/
model.c 638 mtexinfo_t *tex; local
644 tex = s->texinfo;
656 val = v->position[0] * tex->vecs[j][0] +
657 v->position[1] * tex->vecs[j][1] +
658 v->position[2] * tex->vecs[j][2] +
659 tex->vecs[j][3];
674 if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)
  /external/quake/quake/src/WinQuake/
r_surf.cpp 71 mtexinfo_t *tex; local
76 tex = surf->texinfo;
98 local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
99 local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
  /cts/tests/src/android/opengl/cts/
CompressedTextureLoader.java 177 Texture tex = new Texture(0, 0, 0, null, "Stub!"); local
178 return tex;
206 Texture tex = new Texture(compressed.getWidth(), compressed.getHeight(), local
209 return tex;
255 Texture tex = new Texture(header.mWidth, header.mHeight, local
263 return tex;
434 Texture tex = new Texture(header.mWidth, header.mHeight, internalFormat, local
436 return tex;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialContext.java 120 Pointer pTex = (Pointer) mtex.getFieldValue("tex");
122 Structure tex = pTex.fetchData(blenderContext.getInputStream()).get(0); local
123 int type = ((Number) tex.getFieldValue("type")).intValue();
129 textures.add(tex);
132 textures.add(tex);
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
FilterPostProcessor.java 220 Texture2D tex = filterTexture; local
231 pass.getPassMaterial().setTexture("Texture", tex);
232 if (tex.getImage().getMultiSamples() > 1) {
233 pass.getPassMaterial().setInt("NumSamples", tex.getImage().getMultiSamples());
259 mat.setTexture("Texture", tex);
260 if (tex.getImage().getMultiSamples() > 1) {
261 mat.setInt("NumSamples", tex.getImage().getMultiSamples());
270 tex = filter.getRenderedTexture();
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/
J3MLoader.java 146 Texture tex; local
148 tex = assetManager.loadTexture(texKey);
151 tex = null;
153 if (tex != null){
155 tex.setWrap(WrapMode.Repeat);
158 tex = new Texture2D(PlaceholderAssets.getPlaceholderImage());
160 return tex;

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