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  /dalvik/vm/alloc/
HeapSource.h 95 * Returns a high water mark, between base and limit all objects must have been
  /development/samples/ApiDemos/src/com/example/android/apis/app/
MenuInflateFromXml.java 150 Toast.makeText(this, "Dive into the water!", Toast.LENGTH_SHORT).show();
  /external/jmonkeyengine/engine/src/test/jme3test/post/
SSAOUI.java 55 System.out.println("----------------- Water UI Debugger --------------------");
  /external/quake/quake/src/QW/client/
pmove.c 321 Handles both ground friction and water friction
364 if (waterlevel >= 2) // apply water friction
475 // water acceleration
719 // jump out of water
sound.h 133 // MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc
  /external/quake/quake/src/QW/
qwrlnote.txt 129 to view under platforms. Water still confuses it.
279 - Fixed water jump bug where you hop immediately back out in narrow entrances.
329 - Fixed annoying water jump bug where you would immedately hop back out of
330 water just after you jumped in.
  /external/quake/quake/src/WinQuake/
quake-hipnotic.spec.sh 77 Wet Suit: What better way to survive under water longer. Not only that, those
sound.h 142 // MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc
sv_user.cpp 275 // water friction
289 // water acceleration
  /hardware/broadcom/wlan/bcmdhd/dhdutil/include/
typedefs.h 141 #include <linux/types.h> /* sys/types.h and linux/types.h are oil and water */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
taskstats.h 138 __u64 hiwater_vm; /* High-water VM usage, in KB */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/
taskstats.h 138 __u64 hiwater_vm; /* High-water VM usage, in KB */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/
taskstats.h 138 __u64 hiwater_vm; /* High-water VM usage, in KB */
  /external/kernel-headers/original/asm-mips/sgi/
hpc3.h 54 #define HPC3_PDMACTRL_HW 0x0000ff00 /* DMA High-water mark */
88 #define HPC3_SDCFG_HWAT 0x00e00 /* DMA high water mark */
  /external/webkit/Tools/android/flex-2.5.4a/MISC/
alloca.c 229 long shhwm:32; /* High water mark of stack. */
284 long high_water; /* Stack high-water mark. */
  /external/zlib/src/
deflate.h 267 /* High water mark offset in window for initialized bytes -- bytes above
270 * updated to the new high water mark.
  /ndk/sources/host-tools/make-3.81/
alloca.c 248 long shhwm:32; /* High water mark of stack. */
303 long high_water; /* Stack high-water mark. */
  /ndk/sources/host-tools/sed-4.2.1/lib/
alloca.c 236 long shhwm:32; /* High water mark of stack. */
291 long high_water; /* Stack high-water mark. */
  /developers/samples/android/ui/lists/CustomChoiceList/src/com/example/android/customchoicelist/
Cheeses.java 106 "Mozzarella di Bufala", "Mozzarella Fresh, in water", "Mozzarella Rolls", "Munster",
  /development/samples/ApiDemos/src/com/example/android/apis/view/
Cheeses.java 105 "Mozzarella di Bufala", "Mozzarella Fresh, in water", "Mozzarella Rolls", "Munster",
  /development/samples/Support13Demos/src/com/example/android/supportv13/
Cheeses.java 104 "Mozzarella di Bufala", "Mozzarella Fresh, in water", "Mozzarella Rolls", "Munster",
  /development/samples/Support4Demos/src/com/example/android/supportv4/
Cheeses.java 104 "Mozzarella di Bufala", "Mozzarella Fresh, in water", "Mozzarella Rolls", "Munster",
  /development/samples/devbytes/animation/ListViewAnimations/src/com/example/android/listviewanimations/
Cheeses.java 104 "Mozzarella di Bufala", "Mozzarella Fresh, in water", "Mozzarella Rolls", "Munster",
  /development/samples/devbytes/animation/ListViewItemAnimations/src/com/example/android/listviewitemanimations/
Cheeses.java 104 "Mozzarella di Bufala", "Mozzarella Fresh, in water", "Mozzarella Rolls", "Munster",
  /development/samples/devbytes/animation/ListViewRemovalAnimation/src/com/example/android/listviewremovalanimation/
Cheeses.java 104 "Mozzarella di Bufala", "Mozzarella Fresh, in water", "Mozzarella Rolls", "Munster",

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