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full:allocation
(Results
1551 - 1575
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/frameworks/base/core/java/android/util/
SparseArray.java
43
* require any additional memory
allocation
to store the specified
/frameworks/base/docs/html/training/custom-views/
optimizing-view.jd
52
allocation
while an
/frameworks/base/graphics/java/android/renderscript/
Element.java
24
* android.renderscript.
Allocation
}. An Element is roughly equivalent to a C
42
* android.renderscript.
Allocation
} objects with DataKind {@link
45
* android.renderscript.
Allocation
} objects that are intended for use with a
412
public static Element
ALLOCATION
(RenderScript rs) {
[
all
...]
/frameworks/base/libs/androidfw/
CursorWindow.cpp
212
ALOGW("Window is full: requested
allocation
%d bytes, "
/frameworks/compile/libbcc/lib/ExecutionEngine/
GDBJITRegistrar.cpp
164
llvm::report_fatal_error("
Allocation
failed when registering a GDB-JIT entry!\n");
/frameworks/native/include/utils/
ZipFileRO.h
18
* Read-only access to Zip archives, with minimal heap
allocation
.
/frameworks/support/v4/java/android/support/v4/util/
LongSparseArray.java
41
* require any additional memory
allocation
to store the specified
SparseArrayCompat.java
36
* require any additional memory
allocation
to store the specified
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
Element.java
25
* android.support.v8.renderscript.
Allocation
}. An Element is roughly
44
* Note that {@link android.support.v8.renderscript.
Allocation
} objects with
47
* general, {@link android.support.v8.renderscript.
Allocation
} objects that are
414
public static Element
ALLOCATION
(RenderScript rs) {
[
all
...]
ElementThunker.java
201
e = android.renderscript.Element.
ALLOCATION
(rst.mN);
/frameworks/wilhelm/src/itf/
IEngine.c
25
// inline
allocation
of circular mArray, up to a typical max
241
// and assume calloc or memset 0 during
allocation
492
// inline
allocation
of circular Buffer Queue mArray, up to a typical max
[
all
...]
/hardware/samsung_slsi/exynos5/mobicore/include/Public/
mc_linux.h
10
* services like memory
allocation
via mmap and generation of a L2 tables for
/libcore/luni/src/main/native/
java_nio_charset_Charsets.cpp
36
* Because a call to append might require an
allocation
, it might fail. Callers should always
/ndk/sources/cxx-stl/gabi++/src/
cxxabi.cc
108
// file. They handle the pthread_key_t
allocation
/deallocation.
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
UploadedTexture.java
45
// To prevent keeping
allocation
the borders, we store those used borders here.
/prebuilts/gcc/darwin-x86/arm/arm-eabi-4.6/lib/gcc/arm-eabi/4.6.x-google/plugin/include/
line-map.h
44
/* Memory
allocation
function typedef. Works like xrealloc. */
/prebuilts/gcc/darwin-x86/arm/arm-linux-androideabi-4.6/lib/gcc/arm-linux-androideabi/4.6.x-google/plugin/include/
line-map.h
44
/* Memory
allocation
function typedef. Works like xrealloc. */
/prebuilts/gcc/linux-x86/arm/arm-eabi-4.6/lib/gcc/arm-eabi/4.6.x-google/plugin/include/
line-map.h
44
/* Memory
allocation
function typedef. Works like xrealloc. */
/prebuilts/gcc/linux-x86/arm/arm-linux-androideabi-4.6/lib/gcc/arm-linux-androideabi/4.6.x-google/plugin/include/
line-map.h
44
/* Memory
allocation
function typedef. Works like xrealloc. */
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/ext/
pool_allocator.h
90
// Chunk
allocation
state.
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
capability.h
259
/* Override max number of consoles on console
allocation
*/
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/rpcsvc/
yp_prot.h
266
#define YPBIND_ERR_RESC 3 /* System resource
allocation
failure */
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/sys/
quota.h
68
* in an
allocation
failure). The timer is started when the user crosses
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/i686-linux/include/c++/4.6.x-google/ext/
pool_allocator.h
92
// Chunk
allocation
state.
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/rpcsvc/
yp_prot.h
266
#define YPBIND_ERR_RESC 3 /* System resource
allocation
failure */
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