HomeSort by relevance Sort by last modified time
    Searched full:ball (Results 51 - 75 of 125) sorted by null

1 23 4 5

  /cts/tests/tests/text/src/android/text/cts/
EmojiTest.java 67 {0x26BD, 0x26BE}, // Soccer ball(U+26BD) and Baseball(U+26BE)
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
BouncingBalls.java 131 // Fading animation - remove the ball when the animation is done
  /external/jmonkeyengine/engine/src/test/jme3test/collision/
TestMousePick.java 128 /** A red ball that marks the last spot that was "hit" by the "shot". */
  /external/v8/test/mjsunit/
regexp.js 304 assertFalse(/foo$(?=ball)/.test("football"), "football2");
307 assertTrue(/foo$(?=(ball)?)/.test("foo"), "football5");
310 assertFalse(/foo$(?=ball)/.test("football"), "football8");
313 assertTrue(/foo$(?=(ball)?)/.test("foo"), "football11");
  /frameworks/base/core/java/android/view/inputmethod/
InputMethodSession.java 126 * This method is called when there is a track ball event.
  /external/qemu/distrib/sdl-1.2.15/src/joystick/linux/
SDL_sysjoystick.c 86 {logical joy, logical ball},
978 void HandleBall(SDL_Joystick *stick, Uint8 ball, int axis, int value)
980 if ((stick->nballs <= ball) || (axis >= 2)) {
983 stick->hwdata->balls[ball].axis[axis] += value;
1166 /* Deliver ball motion updates */
  /cts/tests/tests/animation/src/android/animation/cts/
AnimationActivity.java 218 // Fading animation - remove the ball when the animation is done
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsTestHelper.java 104 Geometry ballGeometry = new Geometry("Soccer ball", sphere);
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloPicking.java 146 /** A red ball that marks the last spot that was "hit" by the "shot". */
  /external/kernel-headers/original/asm-arm/arch/
mux.h 27 * - W8 = ball
  /external/nist-sip/java/gov/nist/javax/sip/header/
AuthenticationInfo.java 51 parameters.setSeparator(COMMA); // Odd ball.
  /external/quake/quake/src/QW/docs/
glqwcl-readme.txt 107 By default, glqwcl just draws a shaded ball around objects that are emiting
  /external/skia/src/sfnt/
SkPanose.h 225 ((Ball, 5))
  /frameworks/wilhelm/tests/examples/
slesTestSawtoothBufferQueue.cpp 228 /* Enqueue a few buffers to get the ball rolling */
  /external/qemu/distrib/sdl-1.2.15/docs/html/
guideinput.html 450 >Example 3-7. Joystick Ball Events</B
455 if( event.jball.ball == 0 )
457 /* ball handling */
  /external/quake/quake/src/QW/progs/
misc.qc 129 Large yellow flame ball
141 Small yellow flame ball
152 Small white flame ball
  /external/stlport/etc/
ChangeLog-4.0 390 * __get_c_string exported in DLL (thanks to Ed Ball for the report).
431 not for "vector" specializations (thanks to Edward Ball for the report)
508 (thanks to Edward Ball, Chvetsov for the reports)
  /development/samples/Support4Demos/src/com/example/android/supportv4/media/
MediaController.java 277 // The second scenario involves the user operating the scroll ball, in this
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_events.h 164 Uint8 ball; /**< The joystick trackball index */ member in struct:SDL_JoyBallEvent
  /external/quake/quake/src/WinQuake/docs/
readme.glquake 127 By default, glquake just draws a shaded ball around objects that are emiting
  /external/quake/quake/src/WinQuake/
glqnotes.txt 136 By default, glquake just draws a shaded ball around objects that are emiting
  /external/quake/quake/src/WinQuake/kit/
README.TXT 136 By default, glquake just draws a shaded ball around objects that are emiting
  /external/replicaisland/res/values/
kyle.xml 15 Tell you what, grease ball. You stay out of my way and I might not send your shiny green posterior into outer orbit. My name?s Kyle, and I am the best of the best. One false move and I?ll hit you so hard your code will run in reverse.
  /frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/
sparse_weight_vector.cpp 307 // For ref. see "Efficient Projections into the l1-ball for Learning
  /prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_events.h 164 Uint8 ball; /**< The joystick trackball index */ member in struct:SDL_JoyBallEvent

Completed in 1261 milliseconds

1 23 4 5