/cts/tests/tests/text/src/android/text/cts/ |
EmojiTest.java | 67 {0x26BD, 0x26BE}, // Soccer ball(U+26BD) and Baseball(U+26BE)
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
BouncingBalls.java | 131 // Fading animation - remove the ball when the animation is done
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/external/jmonkeyengine/engine/src/test/jme3test/collision/ |
TestMousePick.java | 128 /** A red ball that marks the last spot that was "hit" by the "shot". */
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/external/v8/test/mjsunit/ |
regexp.js | 304 assertFalse(/foo$(?=ball)/.test("football"), "football2"); 307 assertTrue(/foo$(?=(ball)?)/.test("foo"), "football5"); 310 assertFalse(/foo$(?=ball)/.test("football"), "football8"); 313 assertTrue(/foo$(?=(ball)?)/.test("foo"), "football11");
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/frameworks/base/core/java/android/view/inputmethod/ |
InputMethodSession.java | 126 * This method is called when there is a track ball event.
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/external/qemu/distrib/sdl-1.2.15/src/joystick/linux/ |
SDL_sysjoystick.c | 86 {logical joy, logical ball}, 978 void HandleBall(SDL_Joystick *stick, Uint8 ball, int axis, int value) 980 if ((stick->nballs <= ball) || (axis >= 2)) { 983 stick->hwdata->balls[ball].axis[axis] += value; 1166 /* Deliver ball motion updates */
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/cts/tests/tests/animation/src/android/animation/cts/ |
AnimationActivity.java | 218 // Fading animation - remove the ball when the animation is done
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
PhysicsTestHelper.java | 104 Geometry ballGeometry = new Geometry("Soccer ball", sphere);
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloPicking.java | 146 /** A red ball that marks the last spot that was "hit" by the "shot". */
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/external/kernel-headers/original/asm-arm/arch/ |
mux.h | 27 * - W8 = ball
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/external/nist-sip/java/gov/nist/javax/sip/header/ |
AuthenticationInfo.java | 51 parameters.setSeparator(COMMA); // Odd ball.
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/external/quake/quake/src/QW/docs/ |
glqwcl-readme.txt | 107 By default, glqwcl just draws a shaded ball around objects that are emiting
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/external/skia/src/sfnt/ |
SkPanose.h | 225 ((Ball, 5))
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/frameworks/wilhelm/tests/examples/ |
slesTestSawtoothBufferQueue.cpp | 228 /* Enqueue a few buffers to get the ball rolling */
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/external/qemu/distrib/sdl-1.2.15/docs/html/ |
guideinput.html | 450 >Example 3-7. Joystick Ball Events</B 455 if( event.jball.ball == 0 ) 457 /* ball handling */
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/external/quake/quake/src/QW/progs/ |
misc.qc | 129 Large yellow flame ball
141 Small yellow flame ball
152 Small white flame ball
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/external/stlport/etc/ |
ChangeLog-4.0 | 390 * __get_c_string exported in DLL (thanks to Ed Ball for the report). 431 not for "vector" specializations (thanks to Edward Ball for the report) 508 (thanks to Edward Ball, Chvetsov for the reports)
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/development/samples/Support4Demos/src/com/example/android/supportv4/media/ |
MediaController.java | 277 // The second scenario involves the user operating the scroll ball, in this
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/external/qemu/distrib/sdl-1.2.15/include/ |
SDL_events.h | 164 Uint8 ball; /**< The joystick trackball index */ member in struct:SDL_JoyBallEvent
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/external/quake/quake/src/WinQuake/docs/ |
readme.glquake | 127 By default, glquake just draws a shaded ball around objects that are emiting
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/external/quake/quake/src/WinQuake/ |
glqnotes.txt | 136 By default, glquake just draws a shaded ball around objects that are emiting
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/external/quake/quake/src/WinQuake/kit/ |
README.TXT | 136 By default, glquake just draws a shaded ball around objects that are emiting
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/external/replicaisland/res/values/ |
kyle.xml | 15 Tell you what, grease ball. You stay out of my way and I might not send your shiny green posterior into outer orbit. My name?s Kyle, and I am the best of the best. One false move and I?ll hit you so hard your code will run in reverse.
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/frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/ |
sparse_weight_vector.cpp | 307 // For ref. see "Efficient Projections into the l1-ball for Learning
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/prebuilts/tools/darwin-x86/sdl/include/SDL/ |
SDL_events.h | 164 Uint8 ball; /**< The joystick trackball index */ member in struct:SDL_JoyBallEvent
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