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  /external/skia/legacy/include/images/
SkFlipPixelRef.h 95 // optional. This gets automatically called in the destructor (only once)
  /external/skia/legacy/include/pipe/
SkGPipe.h 84 // called in destructor, but can be called sooner once you know there
  /external/skia/legacy/src/xml/
SkXMLParser.cpp 29 // need a virtual destructor for our subclasses
  /external/skia/src/gpu/
GrMemoryPool.h 18 * pool's destructor is called. Allocations will be 8-byte aligned.
  /external/skia/src/gpu/gl/
GrGLTexture.h 16 * A ref counted tex id that deletes the texture in its destructor.
  /external/skia/src/xml/
SkXMLParser.cpp 29 // need a virtual destructor for our subclasses
  /external/webkit/Source/JavaScriptCore/wtf/
ThreadSpecificWin.cpp 49 data->destructor(data);
  /external/webrtc/test/testsupport/
frame_writer.h 37 // to use anymore. Will also be invoked by the destructor.
  /frameworks/av/drm/libdrmframework/include/
ReadWriteUtils.h 37 * Destructor for ReadWriteUtils
  /frameworks/av/include/drm/
DrmConvertedStatus.h 52 * Destructor for DrmConvertedStatus
  /frameworks/av/include/media/
SingleStateQueue.h 35 // needs to be part of a union so don't define constructor or destructor
  /frameworks/base/libs/hwui/
FboCache.cpp 29 // Constructors/destructor
  /frameworks/base/tools/aapt/
DirectoryWalker.h 55 // Default constructor, copy constructor, and destructor are fine
  /frameworks/compile/mclinker/unittests/
BinTreeTest.h 36 // Destructor can do clean-up work that doesn't throw exceptions here.
DirIteratorTest.h 37 // Destructor can do clean-up work that doesn't throw exceptions here.
ELFReaderTest.h 33 // Destructor can do clean-up work that doesn't throw exceptions here.
FactoriesTest.h 29 // Destructor can do clean-up work that doesn't throw exceptions here.
FileHandleTest.h 34 // Destructor can do clean-up work that doesn't throw exceptions here.
FragmentTest.h 34 // Destructor can do clean-up work that doesn't throw exceptions here.
InputTreeTest.h 36 // Destructor can do clean-up work that doesn't throw exceptions here.
LDSymbolTest.cpp 22 // Destructor can do clean-up work that doesn't throw exceptions here.
MemoryAreaTest.h 34 // Destructor can do clean-up work that doesn't throw exceptions here.
NamePoolTest.h 34 // Destructor can do clean-up work that doesn't throw exceptions here.
PathSetTest.cpp 23 // Destructor can do clean-up work that doesn't throw exceptions here.
PathSetTest.h 34 // Destructor can do clean-up work that doesn't throw exceptions here.

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