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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/
main.c
67
static void createSurface (int
fullscreen
)
72
if (
fullscreen
)
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/
main.c
67
static void createSurface (int
fullscreen
)
72
if (
fullscreen
)
/external/qemu/distrib/sdl-1.2.15/docs/html/
sdlwmtogglefullscreen.html
83
>SDL_WM_ToggleFullScreen -- Toggles
fullscreen
mode</DIV
123
>Toggles the application between windowed and
fullscreen
mode, if supported. (X11 is the only target currently supported, BeOS support is experimental).</P
wm.html
113
> -- Toggles
fullscreen
mode</DT
122
>SDL provides a small set of window management functions which allow applications to change their title and toggle from windowed mode to
fullscreen
(if available)</P
/external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_SetVideoMode.3
36
SDL will attempt to use a
fullscreen
mode\&. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background\&.
48
If possible, \fBSDL_NOFRAME\fP causes SDL to create a window with no title bar or frame decoration\&.
Fullscreen
modes automatically have this flag set\&.
SDL_ListModes.3
23
/* Get available
fullscreen
/hardware modes */
/external/qemu/distrib/sdl-1.2.15/src/video/bwindow/
SDL_BView.h
47
/* Set drawing offsets for
fullscreen
mode */
60
/* The view changed size. If it means we're in
fullscreen
, we
SDL_lowvideo.h
39
/* The
fullscreen
mode list */
/external/qemu/distrib/sdl-1.2.15/src/video/photon/
SDL_ph_video.h
109
int old_video_mode; /* Stored mode before
fullscreen
switch */
110
int old_refresh_rate; /* Stored refresh rate befor
fullscreen
switch */
/external/qemu/distrib/sdl-1.2.15/test/
checkkeys.c
100
if ( argv[argc] && !strcmp(argv[argc], "-
fullscreen
") ) {
103
fprintf(stderr, "Usage: %s [-
fullscreen
]\n", argv[0]);
testwm.c
37
"
fullscreen
" : "windowed");
128
printf("Toggled
fullscreen
mode - now %s\n",
129
(screen->flags&SDL_FULLSCREEN) ? "
fullscreen
" : "windowed");
131
printf("Unable to toggle
fullscreen
mode\n");
355
if ( (argc >= 2) && (strcmp(argv[1], "-
fullscreen
") == 0) ) {
/development/samples/AccelerometerPlay/
AndroidManifest.xml
23
android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.
Fullscreen
">
/development/samples/training/bitmapfun/
AndroidManifest.xml
40
android:theme="@style/AppTheme.
FullScreen
" >
/external/chromium/chrome/browser/ui/cocoa/toolbar/
toolbar_controller_unittest.mm
102
// Simulate a popup going
fullscreen
and back by performing the reparenting
103
// that happens during
fullscreen
transitions
123
// Simulate a popup going
fullscreen
and back by performing the reparenting
124
// that happens during
fullscreen
transitions
/external/qemu/distrib/sdl-1.2.15/
README.RISCOS
66
Set to 1 to use a system memory back buffer for the screen in full screen mode. Some programs on other systems assume their is always a back buffer even though the SDL specification specifies this is not the case. The current RISC OS implementation uses direct writes to the screen if a hardware
fullscreen
is requested.
100
On RISC OS a
fullscreen
mode directly accesses the screen. This can be modified by the environmental variable (SDL$<appname>$BackBuffer) or by using the SDL_SWSURFACE flag to write to an offscreen buffer that is updated using SDL_UpdateRects.
111
Currently this won't work if the application starts up in
Fullscreen
mode.
112
Toggling to
fullscreen
will only work if the monitor is set up to support the exact screen size requested.
/external/qemu/distrib/sdl-1.2.15/src/video/qtopia/
SDL_lowvideo.h
38
/* The
fullscreen
mode list */
/external/quake/
AndroidManifest.xml
28
android:theme="@android:style/Theme.NoTitleBar.
Fullscreen
"
/external/quake/quake/src/WinQuake/docs/
README
79
enviroment variable "MESA_GLX_FX" to "
fullscreen
" for
fullscreen
mode
80
and "window" for windowed mode, eg. "export MESA_GLX_FX=
fullscreen
" for sh
81
or "setenv MESA_GLX_FX
fullscreen
" for csh.
/external/webkit/Source/WebKit/android/
RenderSkinMediaButton.h
49
FULLSCREEN
,
/frameworks/opt/photoviewer/src/com/android/ex/photo/
PhotoViewCallbacks.java
18
public void onFullScreenChanged(boolean
fullScreen
);
/sdk/templates/activities/FullscreenActivity/
template.xml
5
name="
Fullscreen
Activity"
/external/webkit/Source/WebCore/css/
mediaControlsAndroid.css
111
audio::-webkit-media-controls-
fullscreen
-button, video::-webkit-media-controls-
fullscreen
-button {
112
-webkit-appearance: media-
fullscreen
-button;
/external/webkit/Source/WebCore/page/
WindowFeatures.cpp
45
,
fullscreen
(false)
49
The IE rule is: all features except for channelmode and
fullscreen
default to YES, but
156
else if (keyString == "
fullscreen
")
157
fullscreen
= value;
170
,
fullscreen
(false)
/build/tools/droiddoc/templates-ds/
customizations.cs
276
<a class="
fullscreen
">
fullscreen
</a>
282
// init
fullscreen
based on user pref
283
var
fullscreen
= readCookie("
fullscreen
");
284
if (
fullscreen
!= 0) {
285
if (
fullscreen
== "false") {
/build/tools/droiddoc/templates-sdk/
customizations.cs
276
<a class="
fullscreen
">
fullscreen
</a>
282
// init
fullscreen
based on user pref
283
var
fullscreen
= readCookie("
fullscreen
");
284
if (
fullscreen
!= 0) {
285
if (
fullscreen
== "false") {
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