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  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/
main.c 67 static void createSurface (int fullscreen)
72 if (fullscreen)
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/
main.c 67 static void createSurface (int fullscreen)
72 if (fullscreen)
  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlwmtogglefullscreen.html 83 >SDL_WM_ToggleFullScreen&nbsp;--&nbsp;Toggles fullscreen mode</DIV
123 >Toggles the application between windowed and fullscreen mode, if supported. (X11 is the only target currently supported, BeOS support is experimental).</P
wm.html 113 >&nbsp;--&nbsp;Toggles fullscreen mode</DT
122 >SDL provides a small set of window management functions which allow applications to change their title and toggle from windowed mode to fullscreen (if available)</P
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_SetVideoMode.3 36 SDL will attempt to use a fullscreen mode\&. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background\&.
48 If possible, \fBSDL_NOFRAME\fP causes SDL to create a window with no title bar or frame decoration\&. Fullscreen modes automatically have this flag set\&.
SDL_ListModes.3 23 /* Get available fullscreen/hardware modes */
  /external/qemu/distrib/sdl-1.2.15/src/video/bwindow/
SDL_BView.h 47 /* Set drawing offsets for fullscreen mode */
60 /* The view changed size. If it means we're in fullscreen, we
SDL_lowvideo.h 39 /* The fullscreen mode list */
  /external/qemu/distrib/sdl-1.2.15/src/video/photon/
SDL_ph_video.h 109 int old_video_mode; /* Stored mode before fullscreen switch */
110 int old_refresh_rate; /* Stored refresh rate befor fullscreen switch */
  /external/qemu/distrib/sdl-1.2.15/test/
checkkeys.c 100 if ( argv[argc] && !strcmp(argv[argc], "-fullscreen") ) {
103 fprintf(stderr, "Usage: %s [-fullscreen]\n", argv[0]);
testwm.c 37 "fullscreen" : "windowed");
128 printf("Toggled fullscreen mode - now %s\n",
129 (screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed");
131 printf("Unable to toggle fullscreen mode\n");
355 if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) {
  /development/samples/AccelerometerPlay/
AndroidManifest.xml 23 android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
  /development/samples/training/bitmapfun/
AndroidManifest.xml 40 android:theme="@style/AppTheme.FullScreen" >
  /external/chromium/chrome/browser/ui/cocoa/toolbar/
toolbar_controller_unittest.mm 102 // Simulate a popup going fullscreen and back by performing the reparenting
103 // that happens during fullscreen transitions
123 // Simulate a popup going fullscreen and back by performing the reparenting
124 // that happens during fullscreen transitions
  /external/qemu/distrib/sdl-1.2.15/
README.RISCOS 66 Set to 1 to use a system memory back buffer for the screen in full screen mode. Some programs on other systems assume their is always a back buffer even though the SDL specification specifies this is not the case. The current RISC OS implementation uses direct writes to the screen if a hardware fullscreen is requested.
100 On RISC OS a fullscreen mode directly accesses the screen. This can be modified by the environmental variable (SDL$<appname>$BackBuffer) or by using the SDL_SWSURFACE flag to write to an offscreen buffer that is updated using SDL_UpdateRects.
111 Currently this won't work if the application starts up in Fullscreen mode.
112 Toggling to fullscreen will only work if the monitor is set up to support the exact screen size requested.
  /external/qemu/distrib/sdl-1.2.15/src/video/qtopia/
SDL_lowvideo.h 38 /* The fullscreen mode list */
  /external/quake/
AndroidManifest.xml 28 android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
  /external/quake/quake/src/WinQuake/docs/
README 79 enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode
80 and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh
81 or "setenv MESA_GLX_FX fullscreen" for csh.
  /external/webkit/Source/WebKit/android/
RenderSkinMediaButton.h 49 FULLSCREEN,
  /frameworks/opt/photoviewer/src/com/android/ex/photo/
PhotoViewCallbacks.java 18 public void onFullScreenChanged(boolean fullScreen);
  /sdk/templates/activities/FullscreenActivity/
template.xml 5 name="Fullscreen Activity"
  /external/webkit/Source/WebCore/css/
mediaControlsAndroid.css 111 audio::-webkit-media-controls-fullscreen-button, video::-webkit-media-controls-fullscreen-button {
112 -webkit-appearance: media-fullscreen-button;
  /external/webkit/Source/WebCore/page/
WindowFeatures.cpp 45 , fullscreen(false)
49 The IE rule is: all features except for channelmode and fullscreen default to YES, but
156 else if (keyString == "fullscreen")
157 fullscreen = value;
170 , fullscreen(false)
  /build/tools/droiddoc/templates-ds/
customizations.cs 276 <a class="fullscreen">fullscreen</a>
282 // init fullscreen based on user pref
283 var fullscreen = readCookie("fullscreen");
284 if (fullscreen != 0) {
285 if (fullscreen == "false") {
  /build/tools/droiddoc/templates-sdk/
customizations.cs 276 <a class="fullscreen">fullscreen</a>
282 // init fullscreen based on user pref
283 var fullscreen = readCookie("fullscreen");
284 if (fullscreen != 0) {
285 if (fullscreen == "false") {

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