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Searched
full:invalidate
(Results
1051 - 1075
of
1608
) sorted by null
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/external/llvm/lib/CodeGen/
README.txt
117
collector safe points; the collector could move the objects and
invalidate
the
/external/llvm/lib/IR/
PassManager.cpp
170
/// Pass Manager itself does not
invalidate
any analysis info.
265
/// Pass Manager itself does not
invalidate
any analysis info.
323
/// Pass Manager itself does not
invalidate
any analysis info.
419
/// Pass Manager itself does not
invalidate
any analysis info.
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/external/open-vcdiff/src/
headerparser.h
133
void
Invalidate
() { FreeChunk(); }
/external/opencv/cv/src/
_cvkdtree.hpp
185
// note that recursive insert may
invalidate
this ref
/external/openfst/src/include/fst/
minimize.h
433
// a move operation can
invalidate
the iterator, so
/external/oprofile/events/i386/core/
events
57
event:0x69 counters:0,1 um:zero minimum:500 name:BUS_TRAN_INVAL : number of completed
invalidate
transactions
/external/oprofile/events/i386/p6_mobile/
events
32
event:0x69 counters:0,1 um:ebl minimum:500 name:BUS_TRAN_INVAL : number of
invalidate
transactions
/external/oprofile/events/i386/pii/
events
32
event:0x69 counters:0,1 um:ebl minimum:500 name:BUS_TRAN_INVAL : number of
invalidate
transactions
/external/oprofile/events/i386/piii/
events
32
event:0x69 counters:0,1 um:ebl minimum:500 name:BUS_TRAN_INVAL : number of
invalidate
transactions
/external/oprofile/opjitconv/
jitsymbol.c
183
*
Invalidate
all symbols that are not alive at sampling start time.
/external/replicaisland/src/com/replica/replicaisland/
GameObjectCollisionSystem.java
181
// to
invalidate
the current record after we've tested it. This way we don't have to
/external/skia/bench/
MatrixBench.cpp
378
// This will
invalidate
the typemask without
/external/skia/include/views/
SkView.h
118
/** Call this to
invalidate
part of all of a view, requesting that the view's
/external/skia/legacy/include/views/
SkView.h
117
/** Call this to
invalidate
part of all of a view, requesting that the view's
/external/skia/src/gpu/
GrGpu.h
520
// internally created stencil buffer and if so skip the
invalidate
.
/external/srec/tools/thirdparty/OpenFst/fst/lib/
minimize.h
420
// a move operation can
invalidate
the iterator, so
/external/stlport/stlport/stl/debug/
_list.h
154
//Should not
invalidate
end iterator
/external/v8/src/
date.cc
227
//
Invalidate
cache if the usage counter is close to overflow.
/external/valgrind/main/VEX/priv/
guest_mips_helpers.c
139
/* For clflush: record start and length of area to
invalidate
*/
/external/valgrind/main/VEX/pub/
libvex_guest_ppc64.h
255
/* For icbi: record start and length of area to
invalidate
*/
libvex_guest_x86.h
203
/* For clflush: record start and length of area to
invalidate
*/
/external/webkit/Source/WebCore/page/
FrameView.cpp
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/external/webkit/Source/WebCore/platform/chromium/
ScrollbarThemeChromiumMac.mm
83
(*it)->
invalidate
();
/external/webkit/Source/WebCore/platform/graphics/
BitmapImage.cpp
403
// This timer is used to animate all occurrences of this image. Don't
invalidate
Font.cpp
124
m_fontList->
invalidate
(fontSelector);
Completed in 3058 milliseconds
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