HomeSort by relevance Sort by last modified time
    Searched full:lighting (Results 101 - 125 of 152) sorted by null

1 2 3 45 6 7

  /external/quake/quake/src/WinQuake/
r_misc.cpp 38 D_FlushCaches (); // so all lighting changes
gl_rmain.cpp 614 // get lighting information
640 // clamp lighting so it doesn't overbright as much
    [all...]
glquake.h 136 // adjust for lightmap levels for dynamic lighting
d_polyse.cpp 547 // very visible, overflow is very unlikely, because of ambient lighting
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 100 // Fixes lighting issues with scaled models.
564 // as the one used in the lighting shader.
    [all...]
  /external/quake/quake/src/QW/client/
gl_rmain.c 523 // get lighting information
549 // clamp lighting so it doesn't overbright as much
d_polyse.c 547 // very visible, overflow is very unlikely, because of ambient lighting
  /frameworks/base/docs/html/tools/adk/
adk.jd 299 ADK board. The ADK board receives commands such as lighting up the board's LEDs or sends data
698 changes the state of the accessory, such as lighting up or changing the color of the LED
  /frameworks/native/opengl/libagl/
array.cpp     [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java 348 if (material.getMaterialDef().getAssetName().contains("Lighting")) {
  /external/qemu/distrib/sdl-1.2.15/src/video/xbios/
SDL_xbios.c 992 SDL_Atari_C2pConvert4_pal(TT_palette); /* convert the lighting */
  /external/skia/src/gpu/gl/
GrGLDefines.h 226 /* Lighting */
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/filters/
FELighting.cpp 461 // Set lighting arguments.
  /frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/
rsrenderstates.rs 70 // Custom shaders we use for lighting
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/
gl.h 306 /* Lighting */
    [all...]
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl.h 306 /* Lighting */
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl.h 306 /* Lighting */
    [all...]
  /external/quake/quake/src/QW/server/
model.c 718 // lighting info
  /external/quake/quake/src/WinQuake/data/
README.TXT 339 * New lighting model with overbrighting
  /external/v8/benchmarks/
raytrace.js 718 // Calc diffuse lighting
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 744 // Calc diffuse lighting
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 744 // Calc diffuse lighting
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 713 // Calc diffuse lighting
  /frameworks/base/media/java/android/media/
MediaRecorder.java 464 * will vary according to lighting conditions.
    [all...]
  /hardware/libhardware/include/hardware/
camera3.h 512 * incandescent (tungsten) lighting, roughly 2700K.
515 * lighting, roughly 5000K.
518 * fluorescent lighting, roughly 3000K.
    [all...]

Completed in 1147 milliseconds

1 2 3 45 6 7