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Searched
full:lighting
(Results
101 - 125
of
152
) sorted by null
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/external/quake/quake/src/WinQuake/
r_misc.cpp
38
D_FlushCaches (); // so all
lighting
changes
gl_rmain.cpp
614
// get
lighting
information
640
// clamp
lighting
so it doesn't overbright as much
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all
...]
glquake.h
136
// adjust for lightmap levels for dynamic
lighting
d_polyse.cpp
547
// very visible, overflow is very unlikely, because of ambient
lighting
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java
100
// Fixes
lighting
issues with scaled models.
564
// as the one used in the
lighting
shader.
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/external/quake/quake/src/QW/client/
gl_rmain.c
523
// get
lighting
information
549
// clamp
lighting
so it doesn't overbright as much
d_polyse.c
547
// very visible, overflow is very unlikely, because of ambient
lighting
/frameworks/base/docs/html/tools/adk/
adk.jd
299
ADK board. The ADK board receives commands such as
lighting
up the board's LEDs or sends data
698
changes the state of the accessory, such as
lighting
up or changing the color of the LED
/frameworks/native/opengl/libagl/
array.cpp
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java
348
if (material.getMaterialDef().getAssetName().contains("
Lighting
")) {
/external/qemu/distrib/sdl-1.2.15/src/video/xbios/
SDL_xbios.c
992
SDL_Atari_C2pConvert4_pal(TT_palette); /* convert the
lighting
*/
/external/skia/src/gpu/gl/
GrGLDefines.h
226
/*
Lighting
*/
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/external/webkit/Source/WebCore/platform/graphics/filters/
FELighting.cpp
461
// Set
lighting
arguments.
/frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/
rsrenderstates.rs
70
// Custom shaders we use for
lighting
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/
gl.h
306
/*
Lighting
*/
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl.h
306
/*
Lighting
*/
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl.h
306
/*
Lighting
*/
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/external/quake/quake/src/QW/server/
model.c
718
//
lighting
info
/external/quake/quake/src/WinQuake/data/
README.TXT
339
* New
lighting
model with overbrighting
/external/v8/benchmarks/
raytrace.js
718
// Calc diffuse
lighting
/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js
744
// Calc diffuse
lighting
/external/webkit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js
744
// Calc diffuse
lighting
/external/webkit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js
713
// Calc diffuse
lighting
/frameworks/base/media/java/android/media/
MediaRecorder.java
464
* will vary according to
lighting
conditions.
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/hardware/libhardware/include/hardware/
camera3.h
512
* incandescent (tungsten)
lighting
, roughly 2700K.
515
*
lighting
, roughly 5000K.
518
* fluorescent
lighting
, roughly 3000K.
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