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  /external/eigen/test/eigen2/
eigen2_geometry.cpp 185 Matrix3 mat3 = Matrix3::Random(); local
187 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); local
188 Transform3 tmat3(mat3), tmat4(mat4);
413 mat3.setRandom();
417 mcross = mat3.colwise().cross(vec3);
418 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3));
419 mcross = mat3.rowwise().cross(vec3);
420 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
eigen2_geometry_with_eigen2_prefix.cpp 187 Matrix3 mat3 = Matrix3::Random(); local
189 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); local
190 Transform3 tmat3(mat3), tmat4(mat4);
415 mat3.setRandom();
419 mcross = mat3.colwise().cross(vec3);
420 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3));
421 mcross = mat3.rowwise().cross(vec3);
422 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
UniformBinding.java 64 * Type: mat3
85 * Type: mat3
  /external/webkit/Source/WebCore/platform/graphics/gpu/
ConvolutionShader.cpp 58 "uniform mat3 matrix;\n"
59 "uniform mat3 texMatrix;\n"
BicubicShader.cpp 56 "uniform mat3 matrix;\n"
57 "uniform mat3 texMatrix;\n"
Shader.cpp 142 "uniform mat3 matrix;\n"
161 "uniform mat3 texMatrix;\n"
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
GBuf.frag 27 varying mat3 tbnMat;
Lighting.vert 6 uniform mat3 g_NormalMatrix;
158 mat3 tbnMat = mat3(wvTangent, wvBinormal * -inTangent.w,wvNormal);
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeTower.java 84 Material mat3; field in class:TestBatchNodeTower
199 floor.setMaterial(mat3);
220 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
225 mat3.setTexture("ColorMap", tex3);
TestBatchNodeCluster.java 64 Material mat3; field in class:TestBatchNodeCluster
89 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
90 mat3.setColor("Color", ColorRGBA.White);
91 mat3.setColor("GlowColor", ColorRGBA.Yellow.mult(10));
154 box.setMaterial(mat3);
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestBrickTower.java 80 Material mat3; field in class:TestBrickTower
185 floor.setMaterial(mat3);
206 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
211 mat3.setTexture("ColorMap", tex3);
TestBrickWall.java 70 Material mat3; field in class:TestBrickWall
158 floor.setMaterial(mat3);
179 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
184 mat3.setTexture("ColorMap", tex3);
TestBoneRagdoll.java 76 Material mat3; field in class:TestBoneRagdoll
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Water15.frag 61 mat3 MatrixInverse(in mat3 inMatrix){
63 mat3 T = transpose(inMatrix);
64 return mat3(cross(T[1], T[2]),
70 mat3 computeTangentFrame(in vec3 N, in vec3 P, in vec2 UV) {
88 return mat3(T, B, N);
301 mat3 tangentFrame = computeTangentFrame(myNormal, eyeVecNorm, texC);
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
SepiaFilter.java 42 "uniform mat3 matrix;\n" +
  /external/llvm/test/CodeGen/X86/
negate-add-zero.ll 60 %struct.HNodeRotate2 = type { %"struct.HingeNodeSpec<2>", %struct.Vec3, %struct.Vec3, %struct.Vec3, %struct.Vec3, %struct.Vec3, %struct.Mat3, %struct.Mat3, %struct.Vec3, %"struct.CDS::auto_ptr<IVMAtom>", %"struct.CDSVector<Vec3,0,CDS::DefaultAlloc>" }
62 %struct.HNodeTorsion = type { %"struct.HingeNodeSpec<1>", %struct.Vec3, %"struct.CDSVector<Vec3,0,CDS::DefaultAlloc>", %struct.Vec3, %struct.Mat3 }
64 %struct.HNodeTranslateRotate2 = type { %"struct.HingeNodeSpec<5>", %struct.Vec3, %struct.Vec3, %struct.Vec3, %struct.Vec3, %struct.Vec3, %struct.Mat3, %struct.Mat3, %struct.Vec3, %"struct.CDS::auto_ptr<IVMAtom>", %"struct.CDSVector<Vec3,0,CDS::DefaultAlloc>" }
66 %struct.HingeNode = type { i32 (...)**, %struct.HingeNode*, %"struct.CDSList<HingeNode*>", i32, %struct.AtomList, %"struct.FixedMatrix<double,1,6,0,0>", %"struct.FixedMatrix<double,1,6,0,0>", %struct.PhiMatrix, %struct.Mat6, %struct.Mat6, %"struct.FixedMatrix<double,1,6,0,0>", %struct.Mat6, %"struct.FixedMatrix<double,1,6,0,0>", %struct.Mat3, %struct.Mat6, %struct.IVM*, %struct.IVMAtom* }
74 %struct.InertiaTensor = type { %struct.Mat3 }
79 %struct.Mat3 = type { %"struct.FixedMatrix<double,3,3,0,0>" }
    [all...]
  /external/eigen/test/
geo_transformations.cpp 197 Matrix3 mat3 = Matrix3::Random(); local
199 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); local
200 Transform3 tmat3(mat3), tmat4(mat4);
  /external/eigen/doc/
I01_TopicLazyEvaluation.dox 11 \code mat1 = mat2 + mat3 * (mat4 + mat5); \endcode
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
glsl.php 71 'mat2', 'mat3', 'mat4', 'mat2x2', 'mat3x2', 'mat4x2',
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
SceneManager.java 324 " mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);\n" +
  /external/skia/src/gpu/gl/
GrGLShaderVar.h 300 return "mat3";
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 280 uniform mat3 cc_matrix;
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
Initialize.cpp 239 s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);"));
intermOut.cpp 233 case EOpConstructMat3: out << "Construct mat3"; break;
  /external/eigen/unsupported/test/
openglsupport.cpp 232 "uniform mat3 m3f;\n"

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