/external/eigen/test/eigen2/ |
eigen2_geometry.cpp | 185 Matrix3 mat3 = Matrix3::Random(); local 187 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); local 188 Transform3 tmat3(mat3), tmat4(mat4); 413 mat3.setRandom(); 417 mcross = mat3.colwise().cross(vec3); 418 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); 419 mcross = mat3.rowwise().cross(vec3); 420 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
|
eigen2_geometry_with_eigen2_prefix.cpp | 187 Matrix3 mat3 = Matrix3::Random(); local 189 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); local 190 Transform3 tmat3(mat3), tmat4(mat4); 415 mat3.setRandom(); 419 mcross = mat3.colwise().cross(vec3); 420 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); 421 mcross = mat3.rowwise().cross(vec3); 422 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
|
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
UniformBinding.java | 64 * Type: mat3
85 * Type: mat3
|
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
ConvolutionShader.cpp | 58 "uniform mat3 matrix;\n" 59 "uniform mat3 texMatrix;\n"
|
BicubicShader.cpp | 56 "uniform mat3 matrix;\n" 57 "uniform mat3 texMatrix;\n"
|
Shader.cpp | 142 "uniform mat3 matrix;\n" 161 "uniform mat3 texMatrix;\n"
|
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
GBuf.frag | 27 varying mat3 tbnMat;
|
Lighting.vert | 6 uniform mat3 g_NormalMatrix;
158 mat3 tbnMat = mat3(wvTangent, wvBinormal * -inTangent.w,wvNormal);
|
/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeTower.java | 84 Material mat3; field in class:TestBatchNodeTower 199 floor.setMaterial(mat3); 220 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 225 mat3.setTexture("ColorMap", tex3);
|
TestBatchNodeCluster.java | 64 Material mat3; field in class:TestBatchNodeCluster 89 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 90 mat3.setColor("Color", ColorRGBA.White); 91 mat3.setColor("GlowColor", ColorRGBA.Yellow.mult(10)); 154 box.setMaterial(mat3);
|
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestBrickTower.java | 80 Material mat3; field in class:TestBrickTower 185 floor.setMaterial(mat3); 206 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 211 mat3.setTexture("ColorMap", tex3);
|
TestBrickWall.java | 70 Material mat3;
field in class:TestBrickWall 158 floor.setMaterial(mat3);
179 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
184 mat3.setTexture("ColorMap", tex3);
|
TestBoneRagdoll.java | 76 Material mat3; field in class:TestBoneRagdoll
|
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
Water15.frag | 61 mat3 MatrixInverse(in mat3 inMatrix){
63 mat3 T = transpose(inMatrix);
64 return mat3(cross(T[1], T[2]),
70 mat3 computeTangentFrame(in vec3 N, in vec3 P, in vec2 UV) {
88 return mat3(T, B, N);
301 mat3 tangentFrame = computeTangentFrame(myNormal, eyeVecNorm, texC);
|
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
SepiaFilter.java | 42 "uniform mat3 matrix;\n" +
|
/external/llvm/test/CodeGen/X86/ |
negate-add-zero.ll | 60 %struct.HNodeRotate2 = type { %"struct.HingeNodeSpec<2>", %struct.Vec3, %struct.Vec3, %struct.Vec3, %struct.Vec3, %struct.Vec3, %struct.Mat3, %struct.Mat3, %struct.Vec3, %"struct.CDS::auto_ptr<IVMAtom>", %"struct.CDSVector<Vec3,0,CDS::DefaultAlloc>" } 62 %struct.HNodeTorsion = type { %"struct.HingeNodeSpec<1>", %struct.Vec3, %"struct.CDSVector<Vec3,0,CDS::DefaultAlloc>", %struct.Vec3, %struct.Mat3 } 64 %struct.HNodeTranslateRotate2 = type { %"struct.HingeNodeSpec<5>", %struct.Vec3, %struct.Vec3, %struct.Vec3, %struct.Vec3, %struct.Vec3, %struct.Mat3, %struct.Mat3, %struct.Vec3, %"struct.CDS::auto_ptr<IVMAtom>", %"struct.CDSVector<Vec3,0,CDS::DefaultAlloc>" } 66 %struct.HingeNode = type { i32 (...)**, %struct.HingeNode*, %"struct.CDSList<HingeNode*>", i32, %struct.AtomList, %"struct.FixedMatrix<double,1,6,0,0>", %"struct.FixedMatrix<double,1,6,0,0>", %struct.PhiMatrix, %struct.Mat6, %struct.Mat6, %"struct.FixedMatrix<double,1,6,0,0>", %struct.Mat6, %"struct.FixedMatrix<double,1,6,0,0>", %struct.Mat3, %struct.Mat6, %struct.IVM*, %struct.IVMAtom* } 74 %struct.InertiaTensor = type { %struct.Mat3 } 79 %struct.Mat3 = type { %"struct.FixedMatrix<double,3,3,0,0>" } [all...] |
/external/eigen/test/ |
geo_transformations.cpp | 197 Matrix3 mat3 = Matrix3::Random(); local 199 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); local 200 Transform3 tmat3(mat3), tmat4(mat4);
|
/external/eigen/doc/ |
I01_TopicLazyEvaluation.dox | 11 \code mat1 = mat2 + mat3 * (mat4 + mat5); \endcode
|
/external/libvpx/libvpx/examples/includes/geshi/geshi/ |
glsl.php | 71 'mat2', 'mat3', 'mat4', 'mat2x2', 'mat3x2', 'mat4x2',
|
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
SceneManager.java | 324 " mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);\n" +
|
/external/skia/src/gpu/gl/ |
GrGLShaderVar.h | 300 return "mat3";
|
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ShaderChromium.cpp | 280 uniform mat3 cc_matrix;
|
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
Initialize.cpp | 239 s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);"));
|
intermOut.cpp | 233 case EOpConstructMat3: out << "Construct mat3"; break;
|
/external/eigen/unsupported/test/ |
openglsupport.cpp | 232 "uniform mat3 m3f;\n"
|