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  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
SkeletonControl.java 335 // read next set of positions and normals from native buffer
446 // read next set of positions and normals from native buffer
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Geometry.java 476 * and normals are deep copied.
502 * and normals are deep copied.
  /external/replicaisland/src/com/replica/replicaisland/
BackgroundCollisionComponent.java 131 * 4. Add the normals of the surfaces that were hit up and normalize the result to produce
306 // If we hit multiple surfaces, merge their normals together to produce an
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-cube.js 187 // calc current normals
303 // calculate squad normals
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-cube.js 187 // calc current normals
303 // calculate squad normals
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Triangle.java 65 * be supplied in a counter clockwise winding to support normals for a
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderContext.java 94 * For normals only. Uses GL_NORMALIZE.
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
AbstractBox.java 95 * Update the normals of each of the box's planes.
Torus.java 121 // allocate normals if requested
Dome.java 195 // allocate normals
  /external/v8/src/
double.h 173 // Note: denormals have the same exponent as the smallest normals.
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmobj.h 395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
433 ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
452 ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMOBJ.H 395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
433 ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
452 ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
  /external/valgrind/main/VEX/useful/
fp_80_64.c 70 S 1-7FFE 1X------X normals (all normals have leading 1)
85 S 1-7FE any normals
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainQuad.java 261 * update the normals if there were any height changes recently.
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TerrainPatch.java 337 * Matches the normals along the edge of the patch with the neighbours.
338 * Computes the normals for the right, bottom, left, and top edges of the
339 * patch, and saves those normals in the neighbour's edges too.
    [all...]
  /external/quake/quake/src/QW/client/
gl_rmain.c 340 // normals and vertexes come from the frame list
374 // normals and vertexes come from the frame list
438 // normals and vertexes come from the frame list
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/
SSAOFilter.java 146 ssaoMat.setTexture("Normals", normalPass.getRenderedTexture());
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 385 // normals and vertexes come from the frame list
415 // normals and vertexes come from the frame list
491 // normals and vertexes come from the frame list
527 // normals and vertexes come from the frame list
    [all...]
  /frameworks/base/docs/html/reference/renderscript/
rs__mesh_8rsh.html 168 <p>Returns an allocation that is part of the mesh and contains vertex data, e.g. positions, normals, texcoords</p>
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
CurvesHelper.java 412 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>();//normalMap merges normals of faces that will be rendered smooth
501 //calculating the normals
  /external/skia/legacy/src/core/
SkStroke.cpp 305 // normals for CD
310 // need normals to inset/outset the off-curve pts B and C
  /external/skia/src/core/
SkStroke.cpp 326 // normals for CD
331 // need normals to inset/outset the off-curve pts B and C
  /external/skia/src/gpu/
GrAAConvexPathRenderer.cpp 113 // Make the normals point towards the outside
123 // compute normals at all points
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVCoordinatesGenerator.java 106 float[] inputData = null;// positions, normals, reflection vectors, etc.

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