/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
SkeletonControl.java | 335 // read next set of positions and normals from native buffer 446 // read next set of positions and normals from native buffer
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Geometry.java | 476 * and normals are deep copied. 502 * and normals are deep copied.
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/external/replicaisland/src/com/replica/replicaisland/ |
BackgroundCollisionComponent.java | 131 * 4. Add the normals of the surfaces that were hit up and normalize the result to produce 306 // If we hit multiple surfaces, merge their normals together to produce an
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-cube.js | 187 // calc current normals 303 // calculate squad normals
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-cube.js | 187 // calc current normals 303 // calculate squad normals
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
Triangle.java | 65 * be supplied in a counter clockwise winding to support normals for a
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderContext.java | 94 * For normals only. Uses GL_NORMALIZE.
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
AbstractBox.java | 95 * Update the normals of each of the box's planes.
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Torus.java | 121 // allocate normals if requested
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Dome.java | 195 // allocate normals
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/external/v8/src/ |
double.h | 173 // Note: denormals have the same exponent as the smallest normals.
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmobj.h | 395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
433 ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
452 ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMOBJ.H | 395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
433 ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
452 ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
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/external/valgrind/main/VEX/useful/ |
fp_80_64.c | 70 S 1-7FFE 1X------X normals (all normals have leading 1) 85 S 1-7FE any normals
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
TerrainQuad.java | 261 * update the normals if there were any height changes recently.
[all...] |
TerrainPatch.java | 337 * Matches the normals along the edge of the patch with the neighbours.
338 * Computes the normals for the right, bottom, left, and top edges of the
339 * patch, and saves those normals in the neighbour's edges too.
[all...] |
/external/quake/quake/src/QW/client/ |
gl_rmain.c | 340 // normals and vertexes come from the frame list 374 // normals and vertexes come from the frame list 438 // normals and vertexes come from the frame list
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/ |
SSAOFilter.java | 146 ssaoMat.setTexture("Normals", normalPass.getRenderedTexture());
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/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 385 // normals and vertexes come from the frame list 415 // normals and vertexes come from the frame list 491 // normals and vertexes come from the frame list 527 // normals and vertexes come from the frame list [all...] |
/frameworks/base/docs/html/reference/renderscript/ |
rs__mesh_8rsh.html | 168 <p>Returns an allocation that is part of the mesh and contains vertex data, e.g. positions, normals, texcoords</p>
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/ |
CurvesHelper.java | 412 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>();//normalMap merges normals of faces that will be rendered smooth
501 //calculating the normals
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/external/skia/legacy/src/core/ |
SkStroke.cpp | 305 // normals for CD 310 // need normals to inset/outset the off-curve pts B and C
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/external/skia/src/core/ |
SkStroke.cpp | 326 // normals for CD 331 // need normals to inset/outset the off-curve pts B and C
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/external/skia/src/gpu/ |
GrAAConvexPathRenderer.cpp | 113 // Make the normals point towards the outside 123 // compute normals at all points
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
UVCoordinatesGenerator.java | 106 float[] inputData = null;// positions, normals, reflection vectors, etc.
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