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  /external/bison/data/xslt/
bison.xsl 76 name="reduce-count"
79 <xsl:if test="$shift-count > 0 and $reduce-count > 0">
82 <xsl:if test="$reduce-count > 1">
  /ndk/sources/host-tools/nawk-20071023/
README 40 conflicts: 43 shift/reduce, 85 reduce/reduce
  /external/bison/po/
es.po 74 msgid " Conflict between rule %d and token %s resolved as reduce"
88 msgid "conflicts: %d shift/reduce, %d reduce/reduce\n"
105 msgid "conflicts: %d shift/reduce\n"
122 msgid "conflicts: %d reduce/reduce\n"
137 msgid "expected %d shift/reduce conflict"
138 msgid_plural "expected %d shift/reduce conflicts"
144 msgid "expected %d reduce/reduce conflict
    [all...]
hr.po 44 msgid " Conflict between rule %d and token %s resolved as reduce"
54 msgid "conflicts: %d shift/reduce, %d reduce/reduce\n"
59 msgid "conflicts: %d shift/reduce\n"
64 msgid "conflicts: %d reduce/reduce\n"
79 msgid "expected %d shift/reduce conflict"
80 msgid_plural "expected %d shift/reduce conflicts"
87 msgid "expected %d reduce/reduce conflict
    [all...]
tr.po 42 msgid " Conflict between rule %d and token %s resolved as reduce"
52 msgid "conflicts: %d shift/reduce, %d reduce/reduce\n"
57 msgid "conflicts: %d shift/reduce\n"
62 msgid "conflicts: %d reduce/reduce\n"
77 msgid "expected %d shift/reduce conflict"
78 msgid_plural "expected %d shift/reduce conflicts"
83 msgid "expected %d reduce/reduce conflict
    [all...]
vi.po 45 msgid " Conflict between rule %d and token %s resolved as reduce"
48 "(reduce)."
58 msgid "conflicts: %d shift/reduce, %d reduce/reduce\n"
63 msgid "conflicts: %d shift/reduce\n"
68 msgid "conflicts: %d reduce/reduce\n"
83 msgid "expected %d shift/reduce conflict"
84 msgid_plural "expected %d shift/reduce conflicts
    [all...]
  /cts/tools/dasm/src/java_cup/runtime/
lr_parser.java 7 * LR parsers are a form of bottom up shift-reduce parsers. Shift-reduce
10 * stack. Once this occurs, a reduce is performed. This involves removing
15 * To control the decision of whether to shift or reduce at any given point,
21 * determine whether to shift or to reduce. When the parser shifts, it
25 * it was in before any of those symbols were matched. Next the reduce-goto
55 * <dd> Provides a reference to the reduce-goto table.
66 * the point of a reduce in the parse, so this code also allocates and
68 * pushed onto the stack for the reduce.
146 * the negative-encoded values (reduce actions) in the action_table.
    [all...]
  /cts/tools/dasm/src/java_cup/
emit.java 34 * (shift, reduce, or error) under each lookahead symbol.<br>
35 * <dt> reduce-goto table
36 * <dd> when a reduce on a given production is taken, the parse stack is
67 do_reduce_table - emit declaration and init for the reduce-goto table
91 not_reduced - count of number of productions that never reduce.
207 /** Time to produce the reduce-goto table. */
478 * @param compact_reduces do we use the most frequent reduce as default?
528 /* reduce actions get negated entries of production# + 1 */
529 else if (act.kind() == parse_action.REDUCE)
564 /** Emit the reduce-goto table
    [all...]
parse_action_table.java 9 * reduce, or an error.
71 /* look at the action entry to see if its a reduce */
73 if (act != null && act.kind() == parse_action.REDUCE)
  /external/llvm/tools/bugpoint/
CrashDebugger.cpp 248 /// the CFG really fast which can reduce large functions quickly.
434 /// on a program, try to destructively reduce the program while still keeping
443 // Now try to reduce the number of global variable initializers in the
477 outs() << "\n*** Attempting to reduce the number of global "
492 // Now try to reduce the number of functions in the module to something small.
500 outs() << "\n*** Attempting to reduce the number of functions "
549 outs() << "\n*** Attempting to reduce testcase by deleting instruc"
587 // to reduce the testcase...
638 // Reduce the list of passes which causes the optimizer to crash...
666 /// crashes on an input. It attempts to reduce the input as much as possibl
    [all...]
  /external/llvm/lib/Target/Hexagon/
HexagonIntrinsicsV4.td 331 // XTYPE / ALU / Vector reduce add unsigned halfwords.
335 // XTYPE / ALU / Vector reduce maximum halfwords.
336 // XTYPE / ALU / Vector reduce maximum words.
338 // XTYPE / ALU / Vector reduce minimum halfwords.
339 // XTYPE / ALU / Vector reduce minimum words.
362 // XTYPE / COMPLEX / Vector reduce complex rotate.
  /external/stlport/stlport/stl/
_hashtable.c 367 // We are trying to reduce number of buckets, we have to validate it:
398 // We only try to reduce the hashtable if the theorical load factor
410 /* We are only going to reduce number of buckets if moving to yet the previous number
425 // Can we reduce further:
429 // We cannot reduce further.
446 // We can try to reduce size:
  /ndk/sources/cxx-stl/stlport/stlport/stl/
_hashtable.c 367 // We are trying to reduce number of buckets, we have to validate it:
398 // We only try to reduce the hashtable if the theorical load factor
410 /* We are only going to reduce number of buckets if moving to yet the previous number
425 // Can we reduce further:
429 // We cannot reduce further.
446 // We can try to reduce size:
  /prebuilts/ndk/5/sources/cxx-stl/stlport/stlport/stl/
_hashtable.c 367 // We are trying to reduce number of buckets, we have to validate it:
398 // We only try to reduce the hashtable if the theorical load factor
410 /* We are only going to reduce number of buckets if moving to yet the previous number
425 // Can we reduce further:
429 // We cannot reduce further.
446 // We can try to reduce size:
  /prebuilts/ndk/6/sources/cxx-stl/stlport/stlport/stl/
_hashtable.c 367 // We are trying to reduce number of buckets, we have to validate it:
398 // We only try to reduce the hashtable if the theorical load factor
410 /* We are only going to reduce number of buckets if moving to yet the previous number
425 // Can we reduce further:
429 // We cannot reduce further.
446 // We can try to reduce size:
  /prebuilts/ndk/7/sources/cxx-stl/stlport/stlport/stl/
_hashtable.c 367 // We are trying to reduce number of buckets, we have to validate it:
398 // We only try to reduce the hashtable if the theorical load factor
410 /* We are only going to reduce number of buckets if moving to yet the previous number
425 // Can we reduce further:
429 // We cannot reduce further.
446 // We can try to reduce size:
  /prebuilts/ndk/8/sources/cxx-stl/stlport/stlport/stl/
_hashtable.c 367 // We are trying to reduce number of buckets, we have to validate it:
398 // We only try to reduce the hashtable if the theorical load factor
410 /* We are only going to reduce number of buckets if moving to yet the previous number
425 // Can we reduce further:
429 // We cannot reduce further.
446 // We can try to reduce size:
  /external/llvm/docs/CommandGuide/
bugpoint.rst 16 and JIT compilers). It aims to reduce large test cases to small, useful ones.
78 Do not run the specified passes to clean up and reduce the size of the test
80 reduce test programs. If you're trying to find a bug in one of these passes,
  /frameworks/base/docs/html/training/monitoring-device-state/
battery-monitoring.jd 30 <p>When you're altering the frequency of your background updates to reduce the effect of those
73 connected to an AC charger, reduce the rate if the charge is over USB, and lower it
116 <p>In some cases it's also useful to determine the current battery level. You may choose to reduce
  /bionic/libm/upstream-freebsd/lib/msun/src/
s_lround.c 47 * that everything is in range. At compile time, INRANGE(x) should reduce to
  /external/bison/lib/
obstack_printf.c 57 stack-allocated buffer and copy, to reduce the likelihood of a
  /external/bison/tests/
testsuite.at 36 m4_include([reduce.at])
  /external/chromium/build/internal/
README.chromium 6 Included by ..\release.vsprops. Its settings are overriden by release_impl$(CHROME_BUILD_TYPE).vsprops. Uses the default VS setting which is "Maximize Speed". Results in relatively fast build with reasonable optimization level but without whole program optimization to reduce build time.
  /external/dropbear/libtommath/etc/
mersenne.c 52 /* reduce */
  /external/libvpx/libvpx/examples/includes/geshi/docs/
BUGS 17 making some sort of "cache" effect to speed things up and reduce server load.

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