/hardware/msm7k/libcamera/ |
camera_ifc.h | 320 /* Sensor can be rotated from forward direction to reversed direction or
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/hardware/qcom/display/liboverlay/ |
overlayMdp.cpp | 121 //getMdpOrient will switch the flips if the source is 90 rotated.
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/packages/apps/Camera/src/com/android/camera/ |
CameraActivity.java | 56 // The degrees of the device rotated clockwise from its natural orientation.
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/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/crop/ |
CropView.java | 219 // If we are rotated by 90 degrees from horizontal, swap x and y
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/packages/apps/LegacyCamera/src/com/android/camera/ui/ |
SharePopup.java | 68 // A rotated view that contains the thumbnail and the play icon.
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/packages/screensavers/PhotoTable/src/com/android/dreams/phototable/ |
PhotoSource.java | 207 log(TAG, "rotated by " + data.orientation + ": fixing");
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/external/llvm/test/Transforms/LoopIdiom/ |
basic.ll | 24 ; This is a loop that was rotated but where the blocks weren't merged. This 168 ; This is a loop that was rotated but where the blocks weren't merged. This
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/external/valgrind/main/VEX/priv/ |
guest_amd64_defs.h | 432 function takes the value to be rotated, the rotate amount and the 433 old flags, and returns the new flags and the rotated value.
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/external/webkit/Source/WebCore/page/ |
DOMWindow.idl | 205 // 0 is straight up; -90 is when the device is rotated 90 clockwise; 206 // 90 is when rotated counter clockwise. [all...] |
/external/webkit/Source/WebCore/platform/graphics/ |
ShadowBlur.cpp | 508 // Add a pixel to avoid later edge aliasing when rotated. 548 // Add a pixel to avoid later edge aliasing when rotated. [all...] |
/frameworks/base/core/java/android/hardware/ |
GeomagneticField.java | 265 * magnetic field is rotated east that much from true north). 273 * means the magnetic field is rotated downwards.
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SensorEvent.java | 260 * and an <i>axis</i>, in which the device has rotated through an angle θ around an axis 446 * In the ideal case, a phone rotated and returning to the same real-world
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/frameworks/base/core/java/android/view/ |
Display.java | 465 * rotation of the device. For example, if the device is rotated 90 466 * degrees counter-clockwise, to compensate rendering will be rotated by
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/frameworks/base/core/java/com/android/internal/widget/ |
RotarySelector.java | 737 * and rotated the dial clockwise. 743 * and rotated the dial counterclockwise.
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/libcore/luni/src/main/java/java/lang/ |
Integer.java | 623 * @return the rotated value. 639 * @return the rotated value.
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Long.java | 642 * @return the rotated value. 658 * @return the rotated value.
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/system/core/libpixelflinger/codeflinger/ |
MIPSAssembler.h | 321 void RORsyn(int Rd, int Rs, int Rt); // synthetic: d = s rotated by t 322 void RORIsyn(int Rd, int Rt, int rot); // synthetic: d = s rotated by immed
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/docs/source.android.com/src/devices/tech/input/ |
touch-devices.jd | [all...] |
/external/apache-harmony/luni/src/test/api/common/org/apache/harmony/luni/tests/java/util/ |
CollectionsTest.java | 1001 assertEquals("Rotated incorrectly at position 0, ", "three", 1003 assertEquals("Rotated incorrectly at position 1, ", "four", 1005 assertEquals("Rotated incorrectly at position 2, ", "zero", 1007 assertEquals("Rotated incorrectly at position 3, ", "one", 1009 assertEquals("Rotated incorrectly at position 4, ", "two", [all...] |
/libcore/luni/src/test/java/tests/api/java/util/ |
CollectionsTest.java | [all...] |
/cts/tests/tests/view/src/android/view/cts/ |
MotionEventTest.java | 379 dump("Rotated points.", event);
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/development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/ |
AccelerometerPlayActivity.java | 385 * take into account how the screen is rotated with respect to the
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/external/qemu/ |
CHANGES.TXT | 136 the emulator window to landscape mode resulted in incorrectly rotated 392 Also, trackball emulation is fixed in rotated/landscape mode now. 424 - Fix scrollwheel Dpad emulation in rotated mode. before that, using the 460 - Fix scrollwheel Dpad emulation in rotated mode. before that, using the [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/symbian/EKA1/ |
SDL_epocevents.cpp | 594 /* Remap the arrow keys if the device is rotated */
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/external/quake/quake/src/QW/client/ |
r_sprite.c | 378 // generate the sprite's axes, parallel to the viewplane, but rotated in
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