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  /hardware/msm7k/libcamera/
camera_ifc.h 320 /* Sensor can be rotated from forward direction to reversed direction or
  /hardware/qcom/display/liboverlay/
overlayMdp.cpp 121 //getMdpOrient will switch the flips if the source is 90 rotated.
  /packages/apps/Camera/src/com/android/camera/
CameraActivity.java 56 // The degrees of the device rotated clockwise from its natural orientation.
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/crop/
CropView.java 219 // If we are rotated by 90 degrees from horizontal, swap x and y
  /packages/apps/LegacyCamera/src/com/android/camera/ui/
SharePopup.java 68 // A rotated view that contains the thumbnail and the play icon.
  /packages/screensavers/PhotoTable/src/com/android/dreams/phototable/
PhotoSource.java 207 log(TAG, "rotated by " + data.orientation + ": fixing");
  /external/llvm/test/Transforms/LoopIdiom/
basic.ll 24 ; This is a loop that was rotated but where the blocks weren't merged. This
168 ; This is a loop that was rotated but where the blocks weren't merged. This
  /external/valgrind/main/VEX/priv/
guest_amd64_defs.h 432 function takes the value to be rotated, the rotate amount and the
433 old flags, and returns the new flags and the rotated value.
  /external/webkit/Source/WebCore/page/
DOMWindow.idl 205 // 0 is straight up; -90 is when the device is rotated 90 clockwise;
206 // 90 is when rotated counter clockwise.
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/
ShadowBlur.cpp 508 // Add a pixel to avoid later edge aliasing when rotated.
548 // Add a pixel to avoid later edge aliasing when rotated.
    [all...]
  /frameworks/base/core/java/android/hardware/
GeomagneticField.java 265 * magnetic field is rotated east that much from true north).
273 * means the magnetic field is rotated downwards.
SensorEvent.java 260 * and an <i>axis</i>, in which the device has rotated through an angle &#952 around an axis
446 * In the ideal case, a phone rotated and returning to the same real-world
  /frameworks/base/core/java/android/view/
Display.java 465 * rotation of the device. For example, if the device is rotated 90
466 * degrees counter-clockwise, to compensate rendering will be rotated by
  /frameworks/base/core/java/com/android/internal/widget/
RotarySelector.java 737 * and rotated the dial clockwise.
743 * and rotated the dial counterclockwise.
  /libcore/luni/src/main/java/java/lang/
Integer.java 623 * @return the rotated value.
639 * @return the rotated value.
Long.java 642 * @return the rotated value.
658 * @return the rotated value.
  /system/core/libpixelflinger/codeflinger/
MIPSAssembler.h 321 void RORsyn(int Rd, int Rs, int Rt); // synthetic: d = s rotated by t
322 void RORIsyn(int Rd, int Rt, int rot); // synthetic: d = s rotated by immed
  /docs/source.android.com/src/devices/tech/input/
touch-devices.jd     [all...]
  /external/apache-harmony/luni/src/test/api/common/org/apache/harmony/luni/tests/java/util/
CollectionsTest.java 1001 assertEquals("Rotated incorrectly at position 0, ", "three",
1003 assertEquals("Rotated incorrectly at position 1, ", "four",
1005 assertEquals("Rotated incorrectly at position 2, ", "zero",
1007 assertEquals("Rotated incorrectly at position 3, ", "one",
1009 assertEquals("Rotated incorrectly at position 4, ", "two",
    [all...]
  /libcore/luni/src/test/java/tests/api/java/util/
CollectionsTest.java     [all...]
  /cts/tests/tests/view/src/android/view/cts/
MotionEventTest.java 379 dump("Rotated points.", event);
  /development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java 385 * take into account how the screen is rotated with respect to the
  /external/qemu/
CHANGES.TXT 136 the emulator window to landscape mode resulted in incorrectly rotated
392 Also, trackball emulation is fixed in rotated/landscape mode now.
424 - Fix scrollwheel Dpad emulation in rotated mode. before that, using the
460 - Fix scrollwheel Dpad emulation in rotated mode. before that, using the
    [all...]
  /external/qemu/distrib/sdl-1.2.15/src/video/symbian/EKA1/
SDL_epocevents.cpp 594 /* Remap the arrow keys if the device is rotated */
  /external/quake/quake/src/QW/client/
r_sprite.c 378 // generate the sprite's axes, parallel to the viewplane, but rotated in

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