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  /external/quake/quake/src/WinQuake/
r_sprite.cpp 378 // generate the sprite's axes, parallel to the viewplane, but rotated in
  /external/skia/src/ports/
SkFontHost_win.cpp 100 // for rotated text, regardless of GDI's notions.
125 // us BW instead. Smallish rotated text is one heuristic, so this code is just
641 // if we're rotated, or want fractional widths, create a hires font
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  /external/tcpdump/tests/
print-A.new 84 Log files are placed in <TT>/var/log/apache</TT>, and will be rotated
print-A.out 84 Log files are placed in <TT>/var/log/apache</TT>, and will be rotated
print-AA.new 84 Log files are placed in <TT>/var/log/apache</TT>, and will be rotated
print-AA.out 84 Log files are placed in <TT>/var/log/apache</TT>, and will be rotated
  /external/webkit/Source/WebCore/platform/chromium/
ScrollbarThemeChromiumMac.mm 409 // The Aqua scrollbar is buggy when rotated and scaled. We will just draw into a bitmap if we detect a scale or rotation.
  /external/webkit/Source/WebCore/platform/graphics/
FontFastPath.cpp 121 // If the glyphs are the same, then we know we can just use the horizontal glyph rotated vertically to be upright.
  /external/webkit/Source/WebCore/platform/mac/
ScrollbarThemeMac.mm 510 // The Aqua scrollbar is buggy when rotated and scaled. We will just draw into a bitmap if we detect a scale or rotation.
  /frameworks/base/core/java/android/app/
Presentation.java 255 * resized or rotated), then the system automatically calls
  /frameworks/base/core/java/android/widget/
EdgeEffect.java 319 * Draw into the provided canvas. Assumes that the canvas has been rotated
  /frameworks/base/docs/html/tools/debugging/
debugging-log.jd 110 <td>Sets the maximum number of rotated logs to <code>&lt;count&gt;</code>. The default value
  /frameworks/base/docs/html/training/custom-views/
create-view.jd 248 user has rotated the
  /packages/apps/Camera/jni/feature_stab/db_vlvm/
db_metrics.h 272 /*Compute rotated point, which is the same as
  /packages/apps/Dialer/src/com/android/dialer/dialpad/
SmartDialController.java 56 * lists of views are rotated each time a new set of entries is assigned to achieve the appropriate
  /packages/apps/Gallery2/jni_mosaic/feature_stab/db_vlvm/
db_metrics.h 272 /*Compute rotated point, which is the same as
  /packages/apps/Gallery2/src/com/android/camera/
CameraActivity.java 68 // The degrees of the device rotated clockwise from its natural orientation.
  /packages/apps/Gallery2/src/com/android/camera/ui/
CameraControls.java 108 // Make sure when coming back from onPause, the layout is rotated correctly
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
ActionModeHandler.java 286 // e.g. LocalImage can be rotated but collections of them (LocalAlbum) can't.
EdgeEffect.java 299 * Draw into the provided canvas. Assumes that the canvas has been rotated
  /packages/apps/KeyChain/src/com/android/keychain/
KeyChainActivity.java 124 // we've already asked, but have not heard back, probably just rotated.
  /packages/apps/LegacyCamera/jni/feature_stab/db_vlvm/
db_metrics.h 272 /*Compute rotated point, which is the same as
  /external/llvm/lib/Target/ARM/MCTargetDesc/
ARMAddressingModes.h 145 // Rotate amount must be even. Something like 0x200 must be rotated 8 bits,
295 /// specified value is a rotated 8-bit value. Return -1 if no rotation
  /frameworks/av/include/camera/
CameraParameters.h 179 // the Jpeg picture is rotated, the orientation in the EXIF header will be
186 // The device is rotated 270 degrees clockwise, so the device orientation is
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  /frameworks/base/graphics/java/android/graphics/drawable/
Drawable.java 252 * Set to true to have the drawable filter its bitmap when scaled or rotated
254 * this call is ignored. This can improve the look when scaled or rotated,
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