/external/quake/quake/src/WinQuake/ |
r_sprite.cpp | 378 // generate the sprite's axes, parallel to the viewplane, but rotated in
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/external/skia/src/ports/ |
SkFontHost_win.cpp | 100 // for rotated text, regardless of GDI's notions. 125 // us BW instead. Smallish rotated text is one heuristic, so this code is just 641 // if we're rotated, or want fractional widths, create a hires font [all...] |
/external/tcpdump/tests/ |
print-A.new | 84 Log files are placed in <TT>/var/log/apache</TT>, and will be rotated
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print-A.out | 84 Log files are placed in <TT>/var/log/apache</TT>, and will be rotated
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print-AA.new | 84 Log files are placed in <TT>/var/log/apache</TT>, and will be rotated
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print-AA.out | 84 Log files are placed in <TT>/var/log/apache</TT>, and will be rotated
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/external/webkit/Source/WebCore/platform/chromium/ |
ScrollbarThemeChromiumMac.mm | 409 // The Aqua scrollbar is buggy when rotated and scaled. We will just draw into a bitmap if we detect a scale or rotation.
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/external/webkit/Source/WebCore/platform/graphics/ |
FontFastPath.cpp | 121 // If the glyphs are the same, then we know we can just use the horizontal glyph rotated vertically to be upright.
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/external/webkit/Source/WebCore/platform/mac/ |
ScrollbarThemeMac.mm | 510 // The Aqua scrollbar is buggy when rotated and scaled. We will just draw into a bitmap if we detect a scale or rotation.
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/frameworks/base/core/java/android/app/ |
Presentation.java | 255 * resized or rotated), then the system automatically calls
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/frameworks/base/core/java/android/widget/ |
EdgeEffect.java | 319 * Draw into the provided canvas. Assumes that the canvas has been rotated
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/frameworks/base/docs/html/tools/debugging/ |
debugging-log.jd | 110 <td>Sets the maximum number of rotated logs to <code><count></code>. The default value
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/frameworks/base/docs/html/training/custom-views/ |
create-view.jd | 248 user has rotated the
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/packages/apps/Camera/jni/feature_stab/db_vlvm/ |
db_metrics.h | 272 /*Compute rotated point, which is the same as
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/packages/apps/Dialer/src/com/android/dialer/dialpad/ |
SmartDialController.java | 56 * lists of views are rotated each time a new set of entries is assigned to achieve the appropriate
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/packages/apps/Gallery2/jni_mosaic/feature_stab/db_vlvm/ |
db_metrics.h | 272 /*Compute rotated point, which is the same as
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/packages/apps/Gallery2/src/com/android/camera/ |
CameraActivity.java | 68 // The degrees of the device rotated clockwise from its natural orientation.
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/packages/apps/Gallery2/src/com/android/camera/ui/ |
CameraControls.java | 108 // Make sure when coming back from onPause, the layout is rotated correctly
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
ActionModeHandler.java | 286 // e.g. LocalImage can be rotated but collections of them (LocalAlbum) can't.
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EdgeEffect.java | 299 * Draw into the provided canvas. Assumes that the canvas has been rotated
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/packages/apps/KeyChain/src/com/android/keychain/ |
KeyChainActivity.java | 124 // we've already asked, but have not heard back, probably just rotated.
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/packages/apps/LegacyCamera/jni/feature_stab/db_vlvm/ |
db_metrics.h | 272 /*Compute rotated point, which is the same as
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/external/llvm/lib/Target/ARM/MCTargetDesc/ |
ARMAddressingModes.h | 145 // Rotate amount must be even. Something like 0x200 must be rotated 8 bits, 295 /// specified value is a rotated 8-bit value. Return -1 if no rotation
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/frameworks/av/include/camera/ |
CameraParameters.h | 179 // the Jpeg picture is rotated, the orientation in the EXIF header will be 186 // The device is rotated 270 degrees clockwise, so the device orientation is [all...] |
/frameworks/base/graphics/java/android/graphics/drawable/ |
Drawable.java | 252 * Set to true to have the drawable filter its bitmap when scaled or rotated 254 * this call is ignored. This can improve the look when scaled or rotated, [all...] |