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  /frameworks/base/packages/SystemUI/res/values/
dimens.xml 101 <!-- Initial velocity of the shade when expanding on its own -->
103 <!-- Initial velocity of the shade when collapsing on its own -->
strings.xml 23 <!-- The text for the button in the notification window-shade that clears
27 <!-- The text for the button in the notification window-shade that turns
33 <!-- The text for the button in the notification window-shade that turns
376 <!-- Content description to tell the user a notification has been removed from the notification shade -->
379 <!-- Content description for the notification shade panel (not shown on the screen). [CHAR LIMIT=NONE] -->
380 <string name="accessibility_desc_notification_shade">Notification shade.</string>
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  /external/skia/src/gpu/
GrPathRenderer.h 62 * 2) kStencilOnly: The path renderer cannot apply arbitrary stencil rules nor shade and stencil
  /frameworks/base/docs/html/design/downloads/
index.jd 122 shade that can be used as a complement when needed.</p>
  /frameworks/base/packages/SystemUI/res/layout/
system_bar.xml 109 <!-- lights out shade -->
  /system/core/libpixelflinger/
picker.cpp 100 n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0, SHADE);
  /external/libyuv/files/source/
row_common.cc     [all...]
  /frameworks/base/docs/html/design/building-blocks/
progress.jd 103 <p>If you find that the standard indicators aren't meeting your needs (due to space constraints, state complexities), by all means design your own. Make it feel like part of the Android family by injecting some of the visual characteristics of the standard indicators. In this example, we carried over the circular shape, the same shade of blue, and the flat and simple style.</p>
  /frameworks/base/services/java/com/android/server/dreams/
DreamController.java 100 // Close the notification shade. Don't need to send to all, but better to be explicit.
  /packages/apps/DeskClock/src/com/android/deskclock/
AlarmReceiver.java 131 /* Close dialogs and window shade */
  /prebuilts/tools/common/m2/internal/org/objenesis/objenesis-parent/1.2/
objenesis-parent-1.2.pom 216 <!-- generated pom by maven-shade-plugin -->
  /external/libpcap/doc/
pcap.html 221 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Basic block structure.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
300 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;File structure example: the Section Header Block.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
336 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Section Header Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
401 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Interface Description Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
522 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Packet Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
570 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Simple Packet Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
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  /system/core/include/private/pixelflinger/
ggl_context.h 152 GGL_RESERVE_NEEDS( SHADE, 6, 1 )
410 texture_shade_t shade; member in struct:android::texture_t
529 shade_t shade; member in struct:android::context_t
  /packages/apps/Calendar/src/com/android/calendar/alerts/
AlertReceiver.java 121 // Location was successfully found, so dismiss the shade and start maps.
140 // Call location was successfully found, so dismiss the shade and start dialer.
309 // not automatically close the notification shade.
    [all...]
  /external/chromium-trace/trace-viewer/third_party/web_dev_style/web_dev_style/
css_checker.py 179 { 'desc': 'Use rgb() over #hex when not a shade of gray (like #333).',
  /frameworks/base/docs/html/guide/topics/resources/
color-list-resource.jd 119 window does not have focus (for example, if the notification shade is pulled down or a dialog appears).</dd>
  /system/core/include/pixelflinger/
pixelflinger.h 83 // shade model
  /frameworks/testing/uiautomator/library/core-src/com/android/uiautomator/core/
InteractionController.java 775 * Opens the notification shade
786 * Opens the quick settings shade
UiDevice.java 347 * Opens the notification shade.
359 * Opens the Quick Settings shade.
  /frameworks/native/opengl/libagl/
primitives.cpp 537 // light/shade the vertices first (they're copied below)
591 // light (or shade) our triangle!
606 // light (or shade) our triangle!
    [all...]
  /frameworks/av/camera/
CameraParameters.cpp 107 const char CameraParameters::WHITE_BALANCE_SHADE[] = "shade";
  /frameworks/base/packages/SystemUI/res/values-en-rGB/
strings.xml 149 <string name="accessibility_desc_notification_shade" msgid="4690274844447504208">"Notification shade."</string>
  /packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/
CellBroadcastAlertService.java 275 // Close dialogs and window shade
  /packages/apps/Gallery2/res/values/
filtershow_strings.xml 125 <!-- Label for the image Hue filter (color, shade, tinge, tone) button [CHAR LIMIT=10] -->
  /system/media/camera/src/
camera_metadata_tag_info.c     [all...]

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